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Commercial Pergamon (Occupied) NoriNori Ancient Capital Level 4

Commercial Pergamon (Occupied)

Strategic Hellenistic capital, focused on trade and wealth.

Ancient Capital

Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Ancient Capital Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Ancient Capital Level 1
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)

Building Name

Commercial Pergamon (Occupied)

Level Name

dei_main_city_PERGAMON_4_trade

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-10 food (this_region)
+60% wealth from all sources (regions_in_this_province)
2025 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Cel_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Cel_Scorpion_Bastion)
Fixed Artillery
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
300 Celtic Warriors
Celtic Warriors
(GAR_Cel_Garrisoned_Warriors)
Melee Infantry
120 Celtic Cavalry
120 Celtic Cavalry
Celtic Cavalry
(GAR_Cel_Homestead_Cavalry)
Melee Cavalry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Erin-mesh Uriki
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_akkadian_elite_guards)
Erin-mesh Uriki
(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

200 1344 1344 34 9 13 82 18 20 60
2
256 Ephesoi Phalangitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_Ephesian_Pikemen)
Ephesoi Phalangitai
(Ephesian Pikemen)

Heavily armoured soldiers that have been thoroughly drilled in the art of the Macedonian phalanx.

256 995 995 32 9 10 45 12 20 35
3
300 Kares Pezoi
Melee Infantry / Melee Infantry / (AOR_33_Karian_Axemen)
Kares Pezoi
(Karian Axemen)

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

300 885 885 39 11 15 70 8 20 50
4
175 Mysoi Sphendonetai
Missile Infantry / Missile Infantry / (AOR_33_Mysian_Slingers)
Mysoi Sphendonetai
(Mysian Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 449 449 6 190 5 20 18 7 6 32 1 20 25
5
300 Phrygioi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_33_Phrygian_Levies)
Phrygioi Pantodapoi
(Phrygian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 562 562 26 9 11 66 4 20 30
6
200 Kluddacorii
Melee Infantry / Melee Infantry / (Cel_Kluddacorii)
Kluddacorii
(Alpine Sword Band)

Tribes from the Alps and some nearby territories have swordsmen of their own, the Kluddacorii (Klod-ah-kur-ee-eye; Sword-Band"). These men often wear little in a battle, removing anything that might be a hindrance (with the exception of their trousers and shoes). After throwing their javelins, they make use of a powerful charge in an attempt to overwhelm enemy positions or force gaps in their lines. Warriors from these tribes are high-spirited and very eager to fight given the chance. As such, they have good morale, but their lack of armour can be detrimental in a prolonged engagement, or if they are flanked."

200 920 920 36 10 13 69 10 20 55
7
300 Corio Arios
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Corio Arios
(Levy Freemen)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 8 65 4 20 40
8
300 Corio Cladio
Melee Infantry / Melee Infantry / (Cel_Short_Swords)
Corio Cladio
(Shortsword Warriors)

Brave, but unskilled, these men will fight and die for the tribe's honour.

300 541 541 36 10 13 65 1 20 50
9
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
10
300 Tekastos
Melee Infantry / Melee Infantry / (Cel_Tekastos)
Tekastos
(Alpine Axemen)

The Raetians are a very bizarre Alpine people. They often raid and in doing so regularly instil anger within the hearts of their Celtic neighbors. The Tekastos (tek-as-tus; Axe Carriers") form the basic warbands of the Raetians. They carry a Raetian battle axe to crush armour, and possess two javelins similar to Italic pila. They wear linen armour of Etruscan design, as well as a helmet. Brandishing weapons that allow them to stand against heavily armoured enemies, these sturdy, unique warbands can be very useful as shock troops"

300 826 826 36 11 13 49 8 20 55
11
175 Corio Jovincos Gaballacos
Missile Infantry / Missile Infantry / (Cel_Youths)
Corio Jovincos Gaballacos
(Celtic Youths)

These young men seek battle to enhance their status and to gain experience.

175 349 349 14 85 7 5 18 7 6 37 1 20 35
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