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HomeHome / Divide et Impera / Nabatean Separatists / Buildings / Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse) Nabatean SeparatistsNabatean Separatists Minor Settlement (Warhorse) Level 1

Eastern Hamlet (Warhorse)

A small community founded for common goals and in shared beliefs.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Warhorse)

Eastern Hamlet (Warhorse)
Eastern Hamlet (Warhorse)
(rom_EASTERN_city_minor_horse_1)
Minor Settlement (Warhorse) Level 0
Eastern Village (Warhorse)
Eastern Village (Warhorse)
(rom_EASTERN_city_minor_horse_2)
Minor Settlement (Warhorse) Level 1
Eastern Small Town (Warhorse)
Eastern Small Town (Warhorse)
(rom_EASTERN_city_minor_horse_3)
Minor Settlement (Warhorse) Level 2
Eastern Town (Warhorse)
Eastern Town (Warhorse)
(rom_EASTERN_city_minor_horse_4)
Minor Settlement (Warhorse) Level 3
Eastern Hamlet (Warhorse)

Building Name

Eastern Hamlet (Warhorse)

Level Name

rom_EASTERN_city_minor_horse_1

Building Chain

Minor Settlement (Warhorse)

Building Level

1

Create Time

4

Create Cost

1875

Effects

+4% wealth from agriculture (regions_in_this_province)
128 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 Warhorse (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Arabian Tribesfolk
300 Arabian Tribesfolk
300 Arabian Tribesfolk
300 Arabian Tribesfolk
Arabian Tribesfolk
(GAR_Ara_Armed_Tribesfolk)
Melee Infantry
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Spear Infantry
175 Arabian Archers
175 Arabian Archers
175 Arabian Archers
Arabian Archers
(GAR_Ara_Local_Archers)
Missile Infantry
200 Arabian Tribesmen
200 Arabian Tribesmen
200 Arabian Tribesmen
Arabian Tribesmen
(GAR_Ara_Tribal_Spearmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Gund-i Nizagan
Melee Infantry / Spear Infantry / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
2
300 Roxolanoi Haploi
Melee Infantry / Spear Infantry / (AOR_27_Roxolani_Levies)
Roxolanoi Haploi
(Roxolani Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 405 405 26 9 10 58 1 20 35
3
175 Skythioi Toxotai
Missile Infantry / Missile Infantry / (AOR_27_Scythian_Archers)
Skythioi Toxotai
(Scythian Archers)

Men who cannot shoot go hungry on the steppes.

175 521 521 9 165 5 15 21 11 8 29 1 20 25
4
175 Paya Hinam Dunai Purma
Missile Infantry / Missile Infantry / (AOR_27_Subeshi_Archers)
Paya Hinam Dunai Purma
(Subeshi Archers)

These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles.

175 502 502 9 165 5 15 12 11 8 26 1 20 25
5
300 Aeudi Lugoae
Melee Infantry / Spear Infantry / (AOR_3_Gallic_Levies)
Aeudi Lugoae
(Gallic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
6
175 Aeudi Gaeroas
Missile Infantry / Missile Infantry / (AOR_3_Gallic_Skirmishers)
Aeudi Gaeroas
(Gallic Skirmishers)

Even the poorest of the tribe can fight for the tribe's honour and glory.

175 412 412 14 85 8 5 18 7 6 50 1 20 25
7
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
8
200 Muqrabe Lukhata
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Muqrabe Lukhata
(Arabian Spearmen)

These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time.

200 407 407 26 9 10 56 1 20 45
9
300 Istrate Bedawi
Melee Infantry / Spear Infantry / (nab_bedouin_spearmen)
Istrate Bedawi
(Bedouin Spearmen)

Most people settle near rivers, but the Bedouin people prefer to live in the open desert. These spearmen can be expected to do their job well as light infantry, but their lack of armour means they will have problems facing more heavily equipped infantry.

300 386 386 26 9 10 44 1 20 40
10
300 Istratin
Melee Infantry / Spear Infantry / (nab_levy_spearmen)
Istratin
(Nabataean Levy Spearmen)

These urbanites are the core of the Nabataean military machine. Armed with sturdy spears and leather or wicker shields, these men are far more capable of holding the line of battle than their lighter counterparts in tribal levies.

300 351 351 22 9 10 56 1 20 35
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