Rhodos (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Rhodos (Occupied) |
Level Name dei_minor_city_RHODES_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
-6 food (this_region)+16% wealth from all sources (regions_in_this_province)
480 wealth from subsistence (this_building)
500 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Ara_Garrisoned_Spearmen)
Spear Infantry
(GAR_Ara_Local_Horsemen)
Missile Cavalry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_42_Rhodian_Slingers) Rhodioi Sphendonetai (Rhodian Slingers) Few can match the deadly accuracy of the men of Rhodes. |
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175 | 741 | 741 | 8 | 215 | 8 | 20 | 21 | 7 | 6 | 36 | 1 | 20 | 30 | |||||
2 |
Melee Infantry / Spear Infantry / (Ara_Levy_Spear) Muqrabe Lukhata (Arabian Spearmen) These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time. |
|||||||||||||||||
200 | 407 | 407 | 26 | 9 | 10 | 56 | 1 | 20 | 45 | |||||||||
3 |
Melee Infantry / Spear Infantry / (nab_bedouin_spearmen) Istrate Bedawi (Bedouin Spearmen) Most people settle near rivers, but the Bedouin people prefer to live in the open desert. These spearmen can be expected to do their job well as light infantry, but their lack of armour means they will have problems facing more heavily equipped infantry. |
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300 | 386 | 386 | 26 | 9 | 10 | 44 | 1 | 20 | 40 | |||||||||
4 |
Melee Infantry / Spear Infantry / (nab_levy_spearmen) Istratin (Nabataean Levy Spearmen) These urbanites are the core of the Nabataean military machine. Armed with sturdy spears and leather or wicker shields, these men are far more capable of holding the line of battle than their lighter counterparts in tribal levies. |
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300 | 351 | 351 | 22 | 9 | 10 | 56 | 1 | 20 | 35 | |||||||||
5 |
Melee Infantry / Spear Infantry / (nab_noble_inf) Natarin (Nabataean Bodyguard Infantry) These men are personally loyal to the man who supports their military upkeep - the king. They serve as temple guardsmen, perform a host of ceremonial duties and act as escorts to the monarch. On the battlefield, they are considered to be an elite retinue because they are superb melee warriors, fiercely loyal to their king and trained for the most difficult assaults and confrontations. |
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200 | 1150 | 1150 | 36 | 9 | 11 | 73 | 14 | 20 | 65 | |||||||||
6 |
Missile Infantry / Missile Infantry / (nab_slingers) Muqala'in (Nabataean Slingers) Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only their simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence. |
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175 | 605 | 605 | 6 | 190 | 5 | 15 | 18 | 10 | 6 | 43 | 1 | 20 | 35 | |||||
7 |
Melee Infantry / Spear Infantry / (nab_spearmen) Muqrabe (Nabataean Medium Spearmen) Clad in good quality leather armour and armed with strong spears, these men can be relied on to hold their own against most foes. |
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300 | 797 | 797 | 27 | 9 | 11 | 62 | 10 | 20 | 45 | |||||||||
8 |
Melee Infantry / Melee Infantry / (nab_thureos_soldiers) Sayyafin (Nabataean Thureos Swordmen) Thureophoroi are a new class of Hellenic infantry that is able to both skirmish and fight in melee effectively. These men comprise an extremely mobile force that can hit hard with their heavy javelins then rush in to flank enemy units. They are well armed and armoured for the task, having bronze helms, scale armour, an oval shaped thureos shield, and a sword. |
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200 | 1075 | 1075 | 36 | 10 | 11 | 74 | 12 | 20 | 55 |
Disqus |
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