Minor Settlement (Purple Dye) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Purple Dye) Level 1 Eastern Hamlet A small community founded for common goals and in shared beliefs. |
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4 | 1500 |
+2% wealth from all commerce (all regions) 45 wealth from local commerce (this_building) 112 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 10 purple dye (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 purple dye (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Purple Dye) Level 2 Eastern Village An established village, growing by hard toil and devout effort. |
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6 | 2400 |
-2 food (this_region) +5% wealth from all commerce (all regions) 86 wealth from local commerce (this_building) 225 wealth from maritime commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 25 purple dye (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 purple dye (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Purple Dye) Level 3 Eastern Small Town A thriving community with trade to attract new settlers. |
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10 | 3600 |
-4 food (this_region) +10% wealth from all commerce (all regions) 128 wealth from local commerce (this_building) 450 wealth from maritime commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) 60 purple dye (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 purple dye (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Purple Dye) Level 4 Eastern Town A prosperous centre for trade and commerce full of opportunity for the right people. |
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16 | 7200 |
-8 food (this_region) +20% wealth from all commerce (all regions) 170 wealth from local commerce (this_building) 900 wealth from maritime commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) 120 purple dye (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tax Harvesting Edict: +3% tax rate (this_province) Commercial Stimulation Edict: +3% wealth from all commerce buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 purple dye (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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