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Eastern Market AtropatkanAtropatkan City Centre Level 2

Eastern Market

Commerce fuels growth and wealth for a community and its people.

If shrines and temples are the soul of a human settlement, then its markets, bazaars and caravanserai are its stomach and heart. Commerce is essential to town and urban life, as well as continued prosperity and growth. Trade in goods and services makes all who take part richer, as long as it is honest. Purpose-built caravanserai show the importance of trade and the flow of goods and money. Great courtyards, surrounded by identical alcove-like stalls, were designed to accommodate travelling merchants and trade caravans. They acted as waypoints along routes like the Silk Road and the Royal Road, re-established by Darius the Great in Asia Minor. They provided shelter, water and fodder for pack animals, and secure places to conduct business.

City Centre

Eastern City Centre
Eastern City Centre
(rom_EASTERN_city_slot_1)
City Centre Level 0
Supply Pit
Supply Pit
(rom_EASTERN_city_slot_storage_2)
City Centre Level 1
Supply Warehouse
Supply Warehouse
(rom_EASTERN_city_slot_storage_3)
City Centre Level 2
Supply Complex
Supply Complex
(rom_EASTERN_city_slot_storage_4)
City Centre Level 3
Warhorse Pens
Warhorse Pens
(rom_EASTERN_city_slot_horse_2)
City Centre Level 1
Warhorse Breeder
Warhorse Breeder
(rom_EASTERN_city_slot_horse_3)
City Centre Level 2
Warhorse Ranch
Warhorse Ranch
(rom_EASTERN_city_slot_horse_4)
City Centre Level 3
Eastern Wrestling Arena
Eastern Wrestling Arena
(rom_EASTERN_city_slot_entertainment_2)
City Centre Level 1
Eastern Polo Pitch
Eastern Polo Pitch
(rom_EASTERN_city_slot_entertainment_3)
City Centre Level 2
Eastern Majore Field
Eastern Majore Field
(rom_EASTERN_city_slot_entertainment_4)
City Centre Level 3
Eastern Governor's Palace
Eastern Governor's Palace
(rom_EASTERN_city_slot_governor_2)
City Centre Level 1
Eastern Satrap's Palace
Eastern Satrap's Palace
(rom_EASTERN_city_slot_governor_3)
City Centre Level 2
Eastern Royal Palace
Eastern Royal Palace
(rom_EASTERN_city_slot_governor_4)
City Centre Level 3
Eastern Spice Trader
Eastern Spice Trader
(rom_EASTERN_city_slot_luxury_2)
City Centre Level 1
Eastern Spice Market
Eastern Spice Market
(rom_EASTERN_city_slot_luxury_3)
City Centre Level 2
Eastern Spice Bazaar
Eastern Spice Bazaar
(rom_EASTERN_city_slot_luxury_4)
City Centre Level 3
Eastern Library
Eastern Library
(rom_EASTERN_city_slot_research_2)
City Centre Level 1
Eastern Clay Tablet Archives
Eastern Clay Tablet Archives
(rom_EASTERN_city_slot_research_3)
City Centre Level 2
Eastern Danesgah
Eastern Danesgah
(rom_EASTERN_city_slot_research_4)
City Centre Level 3
Eastern Slave Trader
Eastern Slave Trader
(rom_EASTERN_city_slot_slave_2)
City Centre Level 1
Eastern Slave Auctioneer
Eastern Slave Auctioneer
(rom_EASTERN_city_slot_slave_3)
City Centre Level 2
Central Slave Quarters
Central Slave Quarters
(rom_EASTERN_city_slot_slave_4)
City Centre Level 3
Eastern Market
Eastern Market
(rom_EASTERN_city_slot_trade_2)
City Centre Level 1
Eastern Bazaar
Eastern Bazaar
(rom_EASTERN_city_slot_trade_3)
City Centre Level 2
Eastern Caravanserai
Eastern Caravanserai
(rom_EASTERN_city_slot_trade_4)
City Centre Level 3
Eastern Market

Building Name

Eastern Market

Level Name

rom_EASTERN_city_slot_trade_2

Building Chain

City Centre

Building Level

2

Create Time

6

Create Cost

2100

Effects

5 food (this_region)
+10% wealth from farming (agriculture) (regions_in_this_province)
150 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2% tariff income from trade agreements (this_faction)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

200 Persian Townsfolk
Persian Townsfolk
(GAR_Per_Armed_Townsfolk)
Melee Infantry
200 Persian Militia
Persian Militia
(GAR_Per_Citizen_Militia)
Spear Infantry
175 Persian Archers
Persian Archers
(GAR_Per_Local_Archers)
Missile Infantry

Recruitable Units

No Recruitable Units
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