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Royal Camp Saka RaukaSaka Rauka Economic Level 4

Royal Camp

"And yet I live humbly, because I am a river of gold to my people…"

Nomad peoples followed the seasons, with their herds, rather than having a settled lifestyle of farming. The word itself is a Greek term and, as might be expected of the civilised, settled Greeks, they did not approve of barbarous nomads in the slightest. Nomads, on the other hand, may not have had permanent settlements, but their lives were as full and rich as settled farmer or city dweller and probably healthier too, as they didn’t live in squalor. Nomadism is an extremely effective way of living off areas with scarce natural resources such as the steppes. As grazing is exhausted, the herds can be moved on and the land left to recover until the following year. It is also an extremely effective and ruthless way of raising warriors. The easiest way of harvesting scarce resources is, of course, to take them from someone else. The tribe who cannot protect their own livestock, property and kin soon ceases to exist. This also encourages the worst feature of nomad life for neighbouring, settled peoples: nomads will raid and steal from weak, sedentary folk because they are just another resource to be exploited.

Economic

Enclosed Land
Enclosed Land
(rom_BARBARIAN_enclosure_1)
Economic Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_2)
Economic Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_3)
Economic Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_BARBARIAN_Warbreed_4)
Economic Level 3
Cattle Pens
Cattle Pens
(rom_BARBARIAN_enclosure_food_cattle_2)
Economic Level 1
Weaver
Weaver
(rom_BARBARIAN_enclosure_food_cattle_3)
Economic Level 2
Cattle Ranch
Cattle Ranch
(rom_BARBARIAN_enclosure_food_cattle_4)
Economic Level 3
Field
Field
(rom_BARBARIAN_enclosure_food_grain_2)
Economic Level 1
Farm
Farm
(rom_BARBARIAN_enclosure_food_grain_3)
Economic Level 2
Lynchet
Lynchet
(rom_BARBARIAN_enclosure_food_grain_4)
Economic Level 3
Clay Pit
Clay Pit
(rom_BARBARIAN_enclosure_industry_2)
Economic Level 1
Potter
Potter
(rom_BARBARIAN_enclosure_industry_3)
Economic Level 2
Potter's Workshop
Potter's Workshop
(rom_BARBARIAN_enclosure_industry_4)
Economic Level 3
Nomad Camp
Nomad Camp
(rom_BARBARIAN_enclosure_nomadic_2)
Economic Level 1
Wagon Camp
Wagon Camp
(rom_BARBARIAN_enclosure_nomadic_3)
Economic Level 2
Royal Camp
Royal Camp
(rom_BARBARIAN_enclosure_nomadic_4)
Economic Level 3
Brine Distiller
Brine Distiller
(rom_BARBARIAN_artisans_major_salt_2)
Economic Level 1
Salt Kiln
Salt Kiln
(rom_BARBARIAN_artisans_major_salt_3)
Economic Level 2
Salt Workshop
Salt Workshop
(rom_BARBARIAN_artisans_major_salt_4)
Economic Level 3
Goldsmith
Goldsmith
(rom_BARBARIAN_artisans_major_gold_2)
Economic Level 1
Mint
Mint
(rom_BARBARIAN_artisans_major_gold_3)
Economic Level 2
Jewelsmith
Jewelsmith
(rom_BARBARIAN_artisans_major_gold_4)
Economic Level 3
Reservoir
Reservoir
(rom_BARBARIAN_enclosure_water_2)
Economic Level 1
Well
Well
(rom_BARBARIAN_enclosure_water_3)
Economic Level 2
Canals
Canals
(rom_BARBARIAN_enclosure_water_4)
Economic Level 3
Sewage Ditch
Sewage Ditch
(rom_BARBARIAN_enclosure_drain_2)
Economic Level 1
Drainage Ditch
Drainage Ditch
(rom_BARBARIAN_enclosure_drain_3)
Economic Level 2
River Drainage
River Drainage
(rom_BARBARIAN_enclosure_drain_4)
Economic Level 3
Royal Camp

Building Name

Royal Camp

Level Name

rom_BARBARIAN_enclosure_nomadic_4

Building Chain

Economic

Building Level

4

Create Time

16

Create Cost

4860

Require Resource

Livestock

Require Technology

Crop Rotation
Crop Rotation

Effects

13 food (this_region)
+20% wealth from livestock (agriculture) (regions_in_this_province)
-8 public order(squalor) (this_province)
+0.1% 1st Class Citizen (this_building)
+1% 3rd Class Citizen (this_building)
Supply Storage: +80 (this_building)
Supplies: base * 0.1% (this_building)
Requires the Livestock resource (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Assa Barai
Cavalry / Melee Cavalry / (Ste_Sarmatian_Riders)
Assa Barai
(Saka Riders)

These Saka riders are armed with a recurved composite bow as their primary weapon and a spear as a secondary weapon. In addition, they carry leather armour and wickerwork shields, being slightly better armed than the majority of the tribesmen.

120 1431 1431 30 9 24 40 8 20 45
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