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Barbarian Town (Salt) Saka RaukaSaka Rauka Minor Settlement (Salt) Level 3

Barbarian Town (Salt)

Many hungry mouths are filled in a town.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Salt)

Barbarian Hamlet (Salt)
Barbarian Hamlet (Salt)
(rom_BARBARIAN_city_minor_salt_1)
Minor Settlement (Salt) Level 0
Barbarian Village (Salt)
Barbarian Village (Salt)
(rom_BARBARIAN_city_minor_salt_2)
Minor Settlement (Salt) Level 1
Barbarian Town (Salt)
Barbarian Town (Salt)
(rom_BARBARIAN_city_minor_salt_3)
Minor Settlement (Salt) Level 2
Barbarian Pagus (Salt)
Barbarian Pagus (Salt)
(rom_BARBARIAN_city_minor_salt_4)
Minor Settlement (Salt) Level 3
Barbarian Town (Salt)

Building Name

Barbarian Town (Salt)

Level Name

rom_BARBARIAN_city_minor_salt_3

Building Chain

Minor Settlement (Salt)

Building Level

3

Create Time

10

Create Cost

4950

Require Technology

Raised Site
Raised Site

Effects

-4 food (this_region)
+25% wealth from maritime commerce (regions_in_this_province)
380 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
Steppe Spearmen
(GAR_Ste_Garrisoned_Spearmen)
Spear Infantry
175 Steppe Archers
175 Steppe Archers
175 Steppe Archers
175 Steppe Archers
Steppe Archers
(GAR_Ste_Local_Archers)
Missile Infantry
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
120 Machimoi Hippeis
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
3
300 Machimoi
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
4
175 Sotaroas Argos
Missile Infantry / Missile Infantry / (AOR_4_Belgae_Hunters)
Sotaroas Argos
(Belgae Hunters)

The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

175 391 391 8 155 5 15 18 7 6 29 1 20 25
5
300 Eburonae Lugoae
Melee Infantry / Spear Infantry / (AOR_4_Belgae_Levies)
Eburonae Lugoae
(Belgae Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
6
300 Batacorii
Melee Infantry / Spear Infantry / (AOR_4_Belgae_Spearmen)
Batacorii
(Belgae Spear Warriors)

Batacorii are the rank-and-file warriors of the Belgae, a group of extremely fierce and highly independent Gallo-Germanic tribes living in Northern Gaul, who are well-trained and experienced in war. Shunning the comforts often afforded the members of 'civilised' states, they pride themselves on their rugged way of life, their toughness of mind and body, and their skill at arms.

300 693 693 24 9 10 73 8 20 35
7
200 Apulii Extraordinarii
Melee Infantry / Melee Infantry / (AOR_9_Apulian_Infantry)
Apulii Extraordinarii
(Apulian Heavy Infantry)

Disciplined, highly skilled, and carrying the best equipment available, these Apulians usually fight with a sword, but have one or two additional spears for throwing between engagements. These troops are former extraordinarii in Roman service, mostly from Apulia and Calabria, who now serve as mercenaries.""

200 1211 1211 40 10 13 84 14 20 50
8
200 Kampanioi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites)
Kampanioi Hoplitai
(Campanian Hoplites)

These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit.

200 848 848 27 9 11 65 10 20 50
9
200 Ensiferi Italici Reformati
Melee Infantry / Melee Infantry / (AOR_9_Italian_Late_Swordsmen)
Ensiferi Italici Reformati
(Italian Late Swordsmen)

Re-armed with mail, pila and a gladius, these well-trained soldiers allow empires to be made.

200 841 841 36 10 10 65 8 20 35
10
300 Italici Milites
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies)
Italici Milites
(Italian Levies)

Angry Italians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
11
200 Ensiferi Italici
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen)
Ensiferi Italici
(Italian Swordsmen)

Never underestimate an Italian in battle: he will smile even as he guts you.

200 802 802 33 10 10 65 8 20 35
12
300 Taurisci Securiferi
Melee Infantry / Melee Infantry / (AOR_9_Italy_Taurisci_Axemen)
Taurisci Securiferi
(Taurisci Axemen)

One of the last Ligurian tribes to survive the Boii and Gallic invasions and assimilation, the Taurisci survive in central Italy. Seen as barbarians by the Romans and most of the southern Italic civilisations, they are equipped with a scutum, javelins, and a deadly light axe, similar to the Illyrian and Venetian tribes. These axemen are renowned as assault infantry.

300 771 771 36 11 13 70 6 20 50
13
120 Duna Asya
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Duna Asya
(Saka Horse Archers)

Living a tough life, Saka nomads learn to ride as soon as they can walk, and they are masterful horsemen. Their primary weapon is the composite bow and the steppe pony they ride is a hardy beast, though small and shaggy.

120 679 679 10 150 5 15 21 7 20 29 2 20 35
14
200 Halstehveyyau
Melee Infantry / Spear Infantry / (Ste_Spear)
Halstehveyyau
(Saka Spearmen)

These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples.

200 405 405 26 9 10 58 1 20 45
15
200 Payai Dunai
Missile Infantry / Missile Infantry / (Ste_Tribesmen)
Payai Dunai
(Saka Foot Archers)

They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers."

200 957 957 9 165 4 15 27 9 10 56 6 20 45
16
200 Saka Tapabara
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Saka Tapabara
(Saka Axemen)

In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee.

200 455 455 30 11 13 52 1 20 45
17
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Steppe)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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