Saka Rauka Ancient Capital Level 3
Commercial Roma (Occupied)
The Eternal City, focused on trade and wealth.Ancient Capital
Building Name Commercial Roma (Occupied) |
Level Name dei_main_city_ROME_3_trade |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6800 |
Require Technology Large Defences |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1350 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Ostia: +350 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
Field Artillery
(Ste_Ballista_Bastion)
Field Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites) Kampanioi Hoplitai (Campanian Hoplites) These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit. |
|||||||||||||||||
200 | 848 | 848 | 27 | 9 | 11 | 65 | 10 | 20 | 50 | |||||||||
2 |
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies) Italici Milites (Italian Levies) Angry Italians with spears should never be dismissed lightly. |
|||||||||||||||||
300 | 568 | 568 | 15 | 9 | 10 | 65 | 8 | 20 | 35 | |||||||||
3 |
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen) Ensiferi Italici (Italian Swordsmen) Never underestimate an Italian in battle: he will smile even as he guts you. |
|||||||||||||||||
200 | 802 | 802 | 33 | 10 | 10 | 65 | 8 | 20 | 35 | |||||||||
4 |
Cavalry / Missile Cavalry / (Ste_Horse_Archers) Duna Asya (Saka Horse Archers) Living a tough life, Saka nomads learn to ride as soon as they can walk, and they are masterful horsemen. Their primary weapon is the composite bow and the steppe pony they ride is a hardy beast, though small and shaggy. |
|||||||||||||||||
120 | 679 | 679 | 10 | 150 | 5 | 15 | 21 | 7 | 20 | 29 | 2 | 20 | 35 | |||||
5 |
Melee Infantry / Hoplite/Pike Infantry / (Ste_Saka_Heavy_Hoplites) Hoplitai Hellenikon (Saka Heavy Hoplites) The Hoplitai Hellenikon are an extraordinarily heavily armoured evolution of the ancient hoplites of Hellas, combining the traditional Hellenic phalanx with the superb defense afforded by the preferred scale armour of the steppes. They are among the most disciplined of infantry forces, lumbering forward under the cover of their extended spears, thick helmets, bronze greaves, and massive hoplons, while each man's torso is encased in a heavy suit of scale. |
|||||||||||||||||
200 | 1182 | 1182 | 32 | 9 | 13 | 84 | 16 | 20 | 55 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Ste_Spear) Halstehveyyau (Saka Spearmen) These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples. |
|||||||||||||||||
200 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 45 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Ste_Tribesmen) Payai Dunai (Saka Foot Archers) They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers." |
|||||||||||||||||
200 | 957 | 957 | 9 | 165 | 4 | 15 | 27 | 9 | 10 | 56 | 6 | 20 | 45 | |||||
8 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Saka Tapabara (Saka Axemen) In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee. |
|||||||||||||||||
200 | 455 | 455 | 30 | 11 | 13 | 52 | 1 | 20 | 45 |
Disqus |
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