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Massalia (Occupied) Saka RaukaSaka Rauka Ancient Capital Level 3

Massalia (Occupied)

Gateway to Gaul.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Ancient Capital Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Ancient Capital Level 1
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)

Building Name

Massalia (Occupied)

Level Name

dei_main_city_MASSILIA_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Large Defences
Large Defences

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
300 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Lugoae Vocontae
Melee Infantry / Spear Infantry / (AOR_11_Celtic_Levies)
Lugoae Vocontae
(Celtic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
2
120 Vocontae Epos
Cavalry / Melee Cavalry / (AOR_11_Celtic_Light_Cavalry)
Vocontae Epos
(Vocontii Cavalry)

Vocontae Epos constitute the bulk of Vocontii cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
3
200 Keltohellenikoi Thorakitai
Melee Infantry / Melee Infantry / (AOR_11_Celto_Hellenic_Infantry)
Keltohellenikoi Thorakitai
(Celto-Hellenic Infantry)

These shock infantry are Celto-Hellenic 'men-at-arms,' Celtic warriors of a mixed culture. While they are not of especially great station, they are capable warriors fighting in the Celtic manner, in a motley combination of Hellenic and Celtic gear and dress: long Celtic shields, a Greek helmet, a Celtic sword, and javelins. They soften up an opponent with their javelins and charge an enemy once they're weakened with the great force of Celtic warriors.

200 1263 1263 39 10 15 73 16 20 55
4
300 Massaloi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_11_Greek_Colonist_Levies)
Massaloi Pantodapoi
(Massilian Colonist Levies)

The heritage of the citizen-soldier runs deep in all Greeks, no matter what their home.

300 562 562 26 9 11 66 4 20 30
5
200 Massaloi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_11_Massalian_Hoplites)
Massaloi Hoplitai
(Massilian Hoplites)

Hoplites: no other word says Greeks at war in quite the same way.

200 1021 1021 29 9 13 62 12 20 40
6
200 Massaloi Thorakitai Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_11_Massalian_Thorax_Hoplites)
Massaloi Thorakitai Hoplitai
(Massilian Thorax Hoplites)

These Massilian warriors are equipped in the traditional hoplite style, sporting heavy chainmail cuirasses.

200 1117 1117 30 9 13 70 14 20 40
7
120 Duna Asya
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Duna Asya
(Saka Horse Archers)

Living a tough life, Saka nomads learn to ride as soon as they can walk, and they are masterful horsemen. Their primary weapon is the composite bow and the steppe pony they ride is a hardy beast, though small and shaggy.

120 679 679 10 150 5 15 21 7 20 29 2 20 35
8
200 Hoplitai Hellenikon
Melee Infantry / Hoplite/Pike Infantry / (Ste_Saka_Heavy_Hoplites)
Hoplitai Hellenikon
(Saka Heavy Hoplites)

The Hoplitai Hellenikon are an extraordinarily heavily armoured evolution of the ancient hoplites of Hellas, combining the traditional Hellenic phalanx with the superb defense afforded by the preferred scale armour of the steppes. They are among the most disciplined of infantry forces, lumbering forward under the cover of their extended spears, thick helmets, bronze greaves, and massive hoplons, while each man's torso is encased in a heavy suit of scale.

200 1182 1182 32 9 13 84 16 20 55
9
200 Halstehveyyau
Melee Infantry / Spear Infantry / (Ste_Spear)
Halstehveyyau
(Saka Spearmen)

These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples.

200 405 405 26 9 10 58 1 20 45
10
200 Payai Dunai
Missile Infantry / Missile Infantry / (Ste_Tribesmen)
Payai Dunai
(Saka Foot Archers)

They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers."

200 957 957 9 165 4 15 27 9 10 56 6 20 45
11
200 Saka Tapabara
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Saka Tapabara
(Saka Axemen)

In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee.

200 455 455 30 11 13 52 1 20 45
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