Qart-Hadasht (Occupied)
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Large Defences |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
-8% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
(Ste_Ballista_Bastion)
Field Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Cavalry / Missile Cavalry / (Ste_Horse_Archers) Duna Asya (Saka Horse Archers) Living a tough life, Saka nomads learn to ride as soon as they can walk, and they are masterful horsemen. Their primary weapon is the composite bow and the steppe pony they ride is a hardy beast, though small and shaggy. |
|||||||||||||||||
120 | 679 | 679 | 10 | 150 | 5 | 15 | 21 | 7 | 20 | 29 | 2 | 20 | 35 | |||||
7 |
Melee Infantry / Hoplite/Pike Infantry / (Ste_Saka_Heavy_Hoplites) Hoplitai Hellenikon (Saka Heavy Hoplites) The Hoplitai Hellenikon are an extraordinarily heavily armoured evolution of the ancient hoplites of Hellas, combining the traditional Hellenic phalanx with the superb defense afforded by the preferred scale armour of the steppes. They are among the most disciplined of infantry forces, lumbering forward under the cover of their extended spears, thick helmets, bronze greaves, and massive hoplons, while each man's torso is encased in a heavy suit of scale. |
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200 | 1182 | 1182 | 32 | 9 | 13 | 84 | 16 | 20 | 55 | |||||||||
8 |
Melee Infantry / Spear Infantry / (Ste_Spear) Halstehveyyau (Saka Spearmen) These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples. |
|||||||||||||||||
200 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 45 | |||||||||
9 |
Missile Infantry / Missile Infantry / (Ste_Tribesmen) Payai Dunai (Saka Foot Archers) They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers." |
|||||||||||||||||
200 | 957 | 957 | 9 | 165 | 4 | 15 | 27 | 9 | 10 | 56 | 6 | 20 | 45 | |||||
10 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Saka Tapabara (Saka Axemen) In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee. |
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200 | 455 | 455 | 30 | 11 | 13 | 52 | 1 | 20 | 45 |
Disqus |
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