Saka Rauka Ancient Capital Level 3
Fortified Athens (Occupied)
Enlightened, it lights the world. Fortified and prepared.Ancient Capital
Building Name Fortified Athens (Occupied) |
Level Name dei_main_city_ATHENS_3_fort |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6800 |
Require Technology Large Defences |
Effects
+4 artillery on walls (this_region)-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
844 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+4 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
Field Artillery
(Ste_Ballista_Bastion)
Field Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Hoplites) Athenai Hoplitai (Athenian Hoplites) Hoplites: no other word says Greeks at war in quite the same way. |
|||||||||||||||||
200 | 1021 | 1021 | 29 | 9 | 13 | 62 | 12 | 20 | 40 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Thorax_Hoplites) Athenai Thorakitai Hoplitai (Athenian Thorax Hoplites) The phalanx is only as strong as the shield-arms of the warriors in it. |
|||||||||||||||||
200 | 1117 | 1117 | 30 | 9 | 13 | 70 | 14 | 20 | 40 | |||||||||
3 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Levies) Korinthoi Epistratoi Hoplitai (Corinthian Levy Hoplites) Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
300 | 562 | 562 | 23 | 9 | 11 | 56 | 4 | 20 | 30 | |||||||||
4 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Light_Hoplites) Korinthoi Ekdromoi Hoplitai (Corinthian Light Hoplites) Discipline is needed to carry a spear and bear a shield in the phalanx. |
|||||||||||||||||
200 | 615 | 615 | 27 | 9 | 13 | 57 | 4 | 20 | 40 | |||||||||
5 |
Melee Infantry / Spear Infantry / (AOR_35_Greek_Thureos_Spears) Korinthoi Thureophoroi (Corinthian Thureos Spears) These well-trained warriors are a flexible force of skirmishing spearmen. |
|||||||||||||||||
200 | 765 | 765 | 30 | 9 | 10 | 67 | 8 | 20 | 40 | |||||||||
6 |
Cavalry / Missile Cavalry / (Ste_Horse_Archers) Duna Asya (Saka Horse Archers) Living a tough life, Saka nomads learn to ride as soon as they can walk, and they are masterful horsemen. Their primary weapon is the composite bow and the steppe pony they ride is a hardy beast, though small and shaggy. |
|||||||||||||||||
120 | 679 | 679 | 10 | 150 | 5 | 15 | 21 | 7 | 20 | 29 | 2 | 20 | 35 | |||||
7 |
Melee Infantry / Hoplite/Pike Infantry / (Ste_Saka_Heavy_Hoplites) Hoplitai Hellenikon (Saka Heavy Hoplites) The Hoplitai Hellenikon are an extraordinarily heavily armoured evolution of the ancient hoplites of Hellas, combining the traditional Hellenic phalanx with the superb defense afforded by the preferred scale armour of the steppes. They are among the most disciplined of infantry forces, lumbering forward under the cover of their extended spears, thick helmets, bronze greaves, and massive hoplons, while each man's torso is encased in a heavy suit of scale. |
|||||||||||||||||
200 | 1182 | 1182 | 32 | 9 | 13 | 84 | 16 | 20 | 55 | |||||||||
8 |
Melee Infantry / Spear Infantry / (Ste_Spear) Halstehveyyau (Saka Spearmen) These Saka spearmen wear no armour, and carry a shield and spear to battle. They are passable infantry and can hold their own against other low-quality infantry of a similar nature. However, due to their lack of armour, they should not be employed against the heavier infantry of settled peoples. |
|||||||||||||||||
200 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 45 | |||||||||
9 |
Missile Infantry / Missile Infantry / (Ste_Tribesmen) Payai Dunai (Saka Foot Archers) They carry are a fairly large recurved composite bow which, with its relatively longer siyahs and body, shows a deviation from the traditional Scythian recurved composite bow and a transition to the later “Sassanian” and Hun types of more eastern steppe nomads, enabling them to outrange, outshoot, and out-power steppe nomad horse archers." |
|||||||||||||||||
200 | 957 | 957 | 9 | 165 | 4 | 15 | 27 | 9 | 10 | 56 | 6 | 20 | 45 | |||||
10 |
Melee Infantry / Melee Infantry / (Ste_Young_Axes) Saka Tapabara (Saka Axemen) In addition to their iron sagaris axes, these warriors carry fire-hardened javelins. For protection, they carry square reed shields reinforced with leather, which, though light, are very resistant to missiles. They are best used for flanking already engaged foes or as lightly armoured shock troops, but if tied up in a lengthy melee against more organised or professional enemy warriors, they will soon break and flee. |
|||||||||||||||||
200 | 455 | 455 | 30 | 11 | 13 | 52 | 1 | 20 | 45 |
Disqus |
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