Ma'in Minor Settlement (Leather) Level 3
Eastern Small Town (Leather)
A thriving community with trade to attract new settlers.Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.
Minor Settlement (Leather)
Building Name Eastern Small Town (Leather) |
Level Name rom_EASTERN_city_minor_hides_3 |
Building Chain Minor Settlement (Leather) |
Building Level 3 |
Create Time 10 |
Create Cost 2850 |
Require Technology Qanat |
Effects
-4 food (this_region)203 wealth from manufacturing (industry) (this_building)
+6% wealth from manufacturing (industry) (all regions)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
60 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (AOR_1_Caledonian_Levies) Pictone Lugoae (Caledonian Levies) The Caledonians are a fierce people on the edge of the world. Beyond Caledonia stretches a great, empty ocean, and Caledonia itself is home to a rather isolated people. They are seemingly relics of a former era of Celtic history, they do not have great deals of iron, and so do not produce many swords. They instead fight with more practical weapons, spears, javelins, and slings. Balroae (Bal-ro-ee) are a vast number of men, of many ages and varying levels of experience. Seemingly fearless, and wild, their bodies are tattooed in esoteric spiral designs, their hair is spiked and red, and they are remarkably fearsome. They are very hardy and brave; their lifestyle demands it. Alone, a disciplined army would destroy them, but if incorporated into a more tactics minded commander, they may prove more useful. |
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300 | 391 | 391 | 24 | 9 | 15 | 71 | 1 | 20 | 35 | |||||||||
2 |
Missile Infantry / Missile Infantry / (AOR_1_Caledonian_Skirmishers) Balroae (Caledonian Skirmishers) Inhumanly decorated, and inhumanly savage, these men are dangerous indeed. |
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175 | 412 | 412 | 14 | 85 | 7 | 5 | 18 | 7 | 6 | 50 | 1 | 20 | 25 | |||||
3 |
Melee Infantry / Melee Infantry / (AOR_1_Pictone_Painted_Swordsmen) Pictone Neitos (Pict Painted Swordsmen) The Pictone Neitos (Pek-tone Nee-yet-os) are painted warriors from Caledonia. They use heavy shields and have a powerful charge as well as high morale, which makes them useful for holding the line or punching holes in hostile formations. |
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300 | 589 | 589 | 40 | 11 | 17 | 60 | 1 | 20 | 50 | |||||||||
4 |
Elephants / Elephant / (AOR_16_African_Elephants) Elephantes Hulaioi Liboukoi (African Elephants) These powerful beasts plough through enemy lines with terrifying force. |
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18 | 1600 | 1600 | 10 | 6 | 14 | 42 | 12 | 95 | 30 | |||||||||
5 |
Melee Infantry / Special / (AOR_16_Garamantine_Hounds) Malhamit Kalb (Garamantine War Dogs) The legendary king Garamantes is said to have be rescued from his enemies by his loyal hounds. The local tribesmen often take their savage hunting dogs with them on desert raids. |
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80 | 640 | 640 | 18 | 7 | 15 | 26 | 12 | 20 | 35 | |||||||||
6 |
Melee Infantry / Spear Infantry / (AOR_16_Garamantine_Levies) Dorkim Garamantim (Garamantine Levies) Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
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300 | 453 | 453 | 30 | 9 | 11 | 50 | 1 | 20 | 35 | |||||||||
7 |
Missile Infantry / Missile Infantry / (AOR_16_Garamantine_Slingers) Qala'im Garamantim (Garamantine Slingers) Even the smallest pebble is dangerous in the right hands. |
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175 | 435 | 435 | 5 | 165 | 5 | 20 | 18 | 7 | 6 | 32 | 1 | 20 | 25 | |||||
8 |
Melee Infantry / Melee Infantry / (AOR_2_Britannic_Ambushers) Corio Runo (Brythonic Hidden Warriors) Unexpected warriors with javelins and swords are useful to any warlord. |
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300 | 571 | 571 | 38 | 11 | 17 | 69 | 1 | 20 | 35 | |||||||||
9 |
Missile Infantry / Missile Infantry / (AOR_2_Briton_Slingers) Corio Telamon (Britannic Slingers) A good slinger is worth his weight in slingstones, many times over. |
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175 | 653 | 653 | 6 | 190 | 6 | 20 | 18 | 7 | 6 | 43 | 1 | 20 | 25 | |||||
10 |
Cavalry / Melee Cavalry / (AOR_2_Casse_Light_Cavalry) Myrcharn (Casse Cavalry) The heads of family contingents, as well as local chiefs of roundhouses and farming communities, band together as cavalry, riding the same sturdy ponies that the noblemen ride. |
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120 | 1234 | 1234 | 27 | 9 | 22 | 39 | 4 | 20 | 40 | |||||||||
11 |
Melee Infantry / Melee Infantry / (AOR_2_Siluri_Warband) Silurae Birnai (Silures Warband) The Silurae Birnai (Sel-oor-ay Bern-ay) are a tribe from the south of Cambria. Renowned for their ferocity, skill, and discipline, they offer up fine spearmen to their lord: braver than most others, and more sturdy and skilled. They are, for all intents and purposes, little more than local spearmen, but with greater training and skill. The Silures act as both anti-infantry and anti-cavalry soldiers, and can also be used to pepper an enemy at distance with javelins. They are disciplined and capable of standing in orderly lines, and use tight formations at times to absorb enemy charges. |
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300 | 772 | 772 | 36 | 11 | 13 | 71 | 6 | 20 | 45 | |||||||||
12 |
Elephants / Elephant / (AOR_23_Indian_War_Elephants) Elephantes Indikoi (Indian War Elephants) The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants! |
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36 | 2400 | 2400 | 12 | 6 | 16 | 42 | 12 | 105 | 25 | |||||||||
13 |
Cavalry / Shock Cavalry / (AOR_23_Persian_Cavalry) Khuveshavagan (Persian Cavalry) A good cavalry charge can break the most ardent of enemies. |
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120 | 1940 | 1940 | 32 | 9 | 35 | 33 | 20 | 20 | 45 | |||||||||
14 |
Melee Infantry / Spear Infantry / (AOR_27_Roxolani_Levies) Roxolanoi Haploi (Roxolani Levies) Spearmen are the backbone of an army; they keep cavalry at a respectful distance. |
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300 | 405 | 405 | 26 | 9 | 10 | 58 | 1 | 20 | 35 | |||||||||
15 |
Missile Infantry / Missile Infantry / (AOR_27_Scythian_Archers) Skythioi Toxotai (Scythian Archers) Men who cannot shoot go hungry on the steppes. |
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175 | 521 | 521 | 9 | 165 | 5 | 15 | 21 | 11 | 8 | 29 | 1 | 20 | 25 | |||||
16 |
Cavalry / Missile Cavalry / (AOR_27_Scythian_Horse_Archers) Skythioi Hippotoxotai (Scythian Horse Archers) These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat. |
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120 | 787 | 787 | 10 | 150 | 5 | 15 | 26 | 7 | 17 | 29 | 2 | 20 | 25 | |||||
17 |
Missile Infantry / Missile Infantry / (AOR_27_Subeshi_Archers) Paya Hinam Dunai Purma (Subeshi Archers) These archers wear a felt helmet, leather leggings, and a thick sheepskin coat with the wool turned inside-out, and carry a recurved composite bow. The bows they carry are a larger version of the Scythian recurved composite bow, enabling them to outrange, outshoot, and outpower other steppe nomad horse archers, making these foot bowmen the ideal counter to horse archers in a stationary exchange of missiles. |
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175 | 502 | 502 | 9 | 165 | 5 | 15 | 12 | 11 | 8 | 26 | 1 | 20 | 25 | |||||
18 |
Missile Infantry / Missile Infantry / (AOR_43_Sarmatian_Archers) Sauromatae Fistaeg Fat Aexsdzhytae (Sarmatian Archers) Men who cannot shoot go hungry on the steppes. |
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175 | 568 | 568 | 9 | 165 | 5 | 15 | 21 | 7 | 8 | 39 | 1 | 20 | 25 | |||||
19 |
Cavalry / Shock Cavalry / (AOR_43_Sarmatian_Cataphracts) Sauromatae Uaezdaettae (Sarmatian Cataphracts) These incredibly heavy cavalry can turn the tide of battle with their thunderous charge! |
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100 | 2538 | 2538 | 42 | 9 | 44 | 48 | 26 | 20 | 50 | |||||||||
20 |
Cavalry / Missile Cavalry / (AOR_43_Sarmatian_Horse_Archers) Sauromatae Fat Aexsdzhytae (Sarmatian Horse Archers) These horse archers can pepper an enemy with arrows and fight off unwanted attention in close combat. |
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120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 35 | 2 | 20 | 25 | |||||
21 |
Melee Infantry / Special / (AOR_43_Steppe_Hunting_Dogs) Vadasz Spako (Alaunt Shepherd Dogs) Ferocious shepherd dogs bred by the Alani and other Sarmatian nomads for hunting and guarding flocks on the steppes. |
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80 | 640 | 640 | 18 | 7 | 13 | 26 | 8 | 20 | 35 | |||||||||
22 |
Cavalry / Melee Cavalry / (AOR_5_Germanic_Cavalry) Reidonez (Germanic Cavalry) Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense! |
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120 | 1084 | 1084 | 26 | 11 | 20 | 34 | 2 | 20 | 35 | |||||||||
23 |
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters) Skutjanz (Germanic Hunters) A deer or a man: the target still needs killing. |
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175 | 528 | 528 | 9 | 165 | 5 | 15 | 21 | 11 | 6 | 29 | 1 | 20 | 25 | |||||
24 |
Melee Infantry / Special / (AOR_5_Germanic_Hunting_Dogs) Jagon Hund (Germanic Hunting Dogs) Ferocious animals, trained to rip out men's throats to break any resistance. |
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80 | 640 | 640 | 18 | 7 | 15 | 26 | 8 | 20 | 35 | |||||||||
25 |
Melee Infantry / Spear Infantry / (AOR_5_Germanic_Levies) Gaizoz Frije (Germanic Levies) Gaizoz Frije, whose name also means “Free Spears,” are composed largely of local farmers and hunters, Germanic freemen of the lowest rank, accustomed to frequent raids and tribal warfare from a young age. According to Germanic tradition, as soon as these men receive their gaizaz (spear) and skelduz (shield), they are frije (free) adults, charged with equal shares and responsibilities in the tribe. Frije also means one's own, for to belong is to fulfill the duties of being free. |
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300 | 420 | 420 | 27 | 9 | 11 | 60 | 1 | 20 | 35 | |||||||||
26 |
Melee Infantry / Melee Infantry / (AOR_5_Germanic_Swordsmen) Herunautoz (Germanic Swordsmen) The Herunautoz come from such warlike tribes as the Heruskoz, Habukoz, Hattoz, and other numerous tribes of the Sweboz confederation. They are well-trained, experienced, and armed with high-quality swords and javelins to soften the enemy before their furious charge. |
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300 | 726 | 726 | 39 | 11 | 13 | 61 | 4 | 20 | 45 | |||||||||
27 |
Melee Infantry / Spear Infantry / (Ara_Levy_Spear) Muqrabe Lukhata (Arabian Spearmen) These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time. |
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200 | 407 | 407 | 26 | 9 | 10 | 56 | 1 | 20 | 45 | |||||||||
28 |
Melee Infantry / Spear Infantry / (Ara_raiders) Gunud haMadnakha (East Coast Levies) These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry. |
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300 | 650 | 650 | 22 | 9 | 11 | 51 | 8 | 20 | 45 | |||||||||
29 |
Missile Infantry / Missile Infantry / (Ara_Slingers) Qala'in Arabi (Arabian Slingers) Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence. |
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175 | 564 | 564 | 6 | 190 | 5 | 20 | 18 | 7 | 8 | 44 | 1 | 20 | 35 |
Disqus |
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