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Large Bazaar KartliKartli Trading Space Level 3

Large Bazaar

The exchange of goods and ideas benefits all.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Trading Space

Trading Space
Trading Space
(rom_EASTERN_public_land_1)
Trading Space Level 0
Outpost
Outpost
(rom_EASTERN_public_Colony_1)
Trading Space Level 1
Enclosed Settlement
Enclosed Settlement
(rom_EASTERN_public_Colony_2)
Trading Space Level 2
Colony
Colony
(rom_EASTERN_public_Colony_3)
Trading Space Level 3
Travelling Wrestlers
Travelling Wrestlers
(east_town_centre_game_2)
Trading Space Level 1
Wrestling Field
Wrestling Field
(east_town_centre_game_3)
Trading Space Level 2
Game Field
Game Field
(east_town_centre_game_4)
Trading Space Level 3
Patrol Station
Patrol Station
(rom_EASTERN_public_guard_2)
Trading Space Level 1
City Garrison
City Garrison
(rom_EASTERN_public_guard_3)
Trading Space Level 2
Herbalist
Herbalist
(rom_EASTERN_public_medicus_2)
Trading Space Level 1
Academy of Medicine
Academy of Medicine
(rom_EASTERN_public_medicus_3)
Trading Space Level 2
Bazaar
Bazaar
(rom_EASTERN_public_trader_2)
Trading Space Level 1
Large Bazaar
Large Bazaar
(rom_EASTERN_public_trader_3)
Trading Space Level 2
Trade Route Hub
Trade Route Hub
(rom_EASTERN_public_trader_4)
Trading Space Level 3
Large Bazaar

Building Name

Large Bazaar

Level Name

rom_EASTERN_public_trader_3

Building Chain

Trading Space

Building Level

3

Create Time

10

Create Cost

4050

Require Technology

Trade Language
Trade Language

Effects

+5% empire maintenance (this_faction)
+20% wealth from all commerce (regions_in_this_province)
120 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
+0.5% 2nd Class Citizen (this_building)
+0.4% Foreigner Population (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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