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Eastern Village (Trained Slaves) KartliKartli Minor Settlement (Trained Slaves) Level 2

Eastern Village (Trained Slaves)

An established village, growing by hard toil and devout effort.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Trained Slaves)

Eastern Hamlet (Trained Slaves)
Eastern Hamlet (Trained Slaves)
(rom_EASTERN_city_minor_slave_1)
Minor Settlement (Trained Slaves) Level 0
Eastern Village (Trained Slaves)
Eastern Village (Trained Slaves)
(rom_EASTERN_city_minor_slave_2)
Minor Settlement (Trained Slaves) Level 1
Eastern Small Town (Trained Slaves)
Eastern Small Town (Trained Slaves)
(rom_EASTERN_city_minor_slave_3)
Minor Settlement (Trained Slaves) Level 2
Eastern Village (Trained Slaves)

Building Name

Eastern Village (Trained Slaves)

Level Name

rom_EASTERN_city_minor_slave_2

Building Chain

Minor Settlement (Trained Slaves)

Building Level

2

Create Time

6

Create Cost

3450

Effects

-3 food (this_region)
168 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+30% wealth generated by slaves (this_province)
-20% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Eastern Townsfolk
200 Eastern Townsfolk
Eastern Townsfolk
(GAR_Eas_Armed_Townsfolk)
Melee Infantry
200 Eastern Spearmen
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Spear Infantry
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
Eastern Archers
(GAR_Eas_Local_Archers)
Missile Infantry
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
200 Eastern Militia
Eastern Militia
(GAR_Eas_Local_Militia)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Arabioi Katadromeis
Melee Infantry / Spear Infantry / (AOR_20_arabian_auxiliaries)
Arabioi Katadromeis
(Arabian Auxiliaries)

Arabian auxiliaries form irregular units useful for long-range operations, especially in the desert. They can afford a light and cheap helmet like the Boeotian one, also used by many other troops.

300 490 490 15 9 10 57 6 20 40
2
300 Erinamesh Ana-Arabim
Melee Infantry / Spear Infantry / (AOR_20_Arabian_Levies)
Erinamesh Ana-Arabim
(Arabian Levies)

The desert-canny fight only when they must.

300 407 407 26 9 10 56 1 20 35
3
300 Krobyzoi Thureophoroi
Melee Infantry / Spear Infantry / (AOR_38_krobyzi_spearmen)
Krobyzoi Thureophoroi
(Krobyzoi Thureos Spearmen)

The Krobyzoi are a Thracian tribe from northern Thrace, neighbours of the Getae in the East and the ferocious Triballi in the West. They wear no armour, but some have light pelt caps, others Phrygian and Thracian helmets.

300 466 466 24 9 10 71 3 20 40
4
175 Maedi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_maedi_peltastai)
Maedi Peltastai
(Maedi Peltasts)

The Maedi are an ancient tribe inhabiting the southwestern fringe of Thrace. They are famous as the tribe of Spartacus. They are also famous for their wild Aurochs, the Bolinthos, which is one popular war emblem. With their raiding and contacts with the Greeks, they use more xiphos swords and Chalcidian helmets than their northeastern neighbours.

175 920 920 16 95 9 5 32 10 11 70 12 20 50
5
175 Thrakioi Peltastai
Missile Infantry / Missile Infantry / (AOR_38_Thracian_Peltasts)
Thrakioi Peltastai
(Thracian Peltasts)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 449 449 15 90 9 5 24 10 10 44 1 20 30
6
300 Thyni Rhomphaiaphoroi
Melee Infantry / Melee Infantry / (AOR_38_thyni_romphaiaphoroi)
Thyni Rhomphaiaphoroi
(Thyni Rhomphaia Warriors)

A famous Thracian tribe, the Thyni are renowned for their fearsome night attacks and lightning raids, as the Macedonians and Odrysians well know. This eastern coastal tribe is also made up of fishermen and merchants, and is one of the most Hellenised and prosperous Thracian kingdoms, due to their immediate contact with some Greek harbour colonies.

300 911 911 48 13 20 58 6 20 55
7
175 Skutjanz
Missile Infantry / Missile Infantry / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
8
300 Spa
Melee Infantry / Spear Infantry / (kar_levy_spear)
Spa
(Kartvelian Levy Spearmen)

These men are typical of the Caucasians who emerge from their mountains to raid the more fertile lowlands. To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Armed with spears, swords, and round shields, they are a valuable addition to many forces.

300 379 379 24 9 8 54 1 20 35
9
175 Meshurduleni
Missile Infantry / Missile Infantry / (kar_slinger)
Meshurduleni
(Kartvelian Slingers)

Slingers are highly skilled missile troops, but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies, and then fall back rapidly to avoid hand-to-hand combat.

175 456 456 6 190 5 15 22 11 6 28 1 20 35
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