Ancient Capital | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Ancient Capital Level 1 Sparta (Occupied) Fearsome and unbroken. |
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4 | 2250 |
-1% construction costs (all regions) 228 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 20 marble (this_building) +10 line of sight across borders (this_region) +0.1% All Population Classes (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Ancient Capital Level 2 Sparta (Occupied) Fearsome and unbroken. |
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6 | 3900 |
-2% construction costs (all regions) -2 food (this_region) 305 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) 40 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Ancient Capital Level 3 Sparta (Occupied) Fearsome and unbroken. |
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10 | 6450 |
-3% construction costs (all regions) -4 food (this_region) 381 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 80 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +3.5% 1st, 2nd and 3rd Class (this_building) +1 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Ancient Capital Level 3 Commercial Sparta (Occupied) Fearsome and unbroken, focused on trade and wealth. |
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10 | 6800 |
-3% construction costs (all regions) -4 food (this_region) 531 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 80 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +5% 3rd Class Citizen (this_building) +2.5% 1st and 2nd Class (this_building) +1 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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5 |
Ancient Capital Level 3 Fortified Sparta (Occupied) Fearsome and unbroken, fortified and prepared. |
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10 | 6800 |
-3% construction costs (all regions) -4 food (this_region) 351 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 80 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1.5% 3rd Class Citizen (this_building) +5% 1st and 2nd Class (this_building) +1 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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6 |
Ancient Capital Level 4 Sparta (Occupied) Fearsome and unbroken. |
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16 | 12600 |
-4% construction costs (all regions) -6 food (this_region) 456 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 160 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +7.5% 1st, 2nd and 3rd Class (this_building) +2 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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7 |
Ancient Capital Level 4 Commercial Sparta (Occupied) Fearsome and unbroken, focused on trade and wealth. |
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16 | 14400 |
-4% construction costs (all regions) -6 food (this_region) 606 wealth from manufacturing (industry) (this_building) +4 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 160 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +10% 3rd Class Citizen (this_building) +7% 1st and 2nd Class (this_building) +2 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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8 |
Ancient Capital Level 4 Fortified Sparta (Occupied) Fearsome and unbroken, fortified and prepared. |
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16 | 14400 |
-4% construction costs (all regions) -6 food (this_region) 456 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 160 marble (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +5% 3rd Class Citizen (this_building) +10% 1st and 2nd Class (this_building) +2 recruited general experience level (this_province) +1 army recruitment capacity (this_province) dei_dummy_text_sparta_agoge (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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