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Fortified Athens (Occupied) HagarHagar Ancient Capital Level 4

Fortified Athens (Occupied)

Enlightened, it lights the world. Fortified and prepared.

Ancient Capital

Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_1)
Ancient Capital Level 0
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_2)
Ancient Capital Level 1
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_3_fort)
Ancient Capital Level 2
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_3)
Ancient Capital Level 2
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_3_trade)
Ancient Capital Level 2
Fortified Athens (Occupied)
Fortified Athens (Occupied)
(dei_main_city_ATHENS_4_fort)
Ancient Capital Level 3
Athens (Occupied)
Athens (Occupied)
(dei_main_city_ATHENS_4)
Ancient Capital Level 3
Commercial Athens (Occupied)
Commercial Athens (Occupied)
(dei_main_city_ATHENS_4_trade)
Ancient Capital Level 3
Fortified Athens (Occupied)

Building Name

Fortified Athens (Occupied)

Level Name

dei_main_city_ATHENS_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marble
Marble

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+8 artillery on walls (this_region)
-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+8 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Eas_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Eas_Scorpion_Bastion)
Fixed Artillery
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Spear Infantry
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
120 Arabian Horsemen
Arabian Horsemen
(GAR_Ara_Local_Horsemen)
Missile Cavalry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Athenai Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Hoplites)
Athenai Hoplitai
(Athenian Hoplites)

Hoplites: no other word says Greeks at war in quite the same way.

200 1021 1021 29 9 13 62 12 20 40
2
200 Athenai Thorakitai Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Athenian_Thorax_Hoplites)
Athenai Thorakitai Hoplitai
(Athenian Thorax Hoplites)

The phalanx is only as strong as the shield-arms of the warriors in it.

200 1117 1117 30 9 13 70 14 20 40
3
300 Korinthoi Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Levies)
Korinthoi Epistratoi Hoplitai
(Corinthian Levy Hoplites)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 23 9 11 56 4 20 30
4
200 Korinthoi Ekdromoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_35_Greek_Light_Hoplites)
Korinthoi Ekdromoi Hoplitai
(Corinthian Light Hoplites)

Discipline is needed to carry a spear and bear a shield in the phalanx.

200 615 615 27 9 13 57 4 20 40
5
200 Korinthoi Thureophoroi
Melee Infantry / Spear Infantry / (AOR_35_Greek_Thureos_Spears)
Korinthoi Thureophoroi
(Corinthian Thureos Spears)

These well-trained warriors are a flexible force of skirmishing spearmen.

200 765 765 30 9 10 67 8 20 40
6
200 Muqrabe Lukhata
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Muqrabe Lukhata
(Arabian Spearmen)

These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time.

200 407 407 26 9 10 56 1 20 45
7
300 Gunud haMadnakha
Melee Infantry / Spear Infantry / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
8
175 Qala'in Arabi
Missile Infantry / Missile Infantry / (Ara_Slingers)
Qala'in Arabi
(Arabian Slingers)

Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence.

175 564 564 6 190 5 20 18 7 8 44 1 20 35
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