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Qart-Hadasht (Occupied) GallaeciGallaeci Ancient Capital Level 3

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Large Defences
Large Defences

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
-8% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Melee Infantry
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Melee Infantry
40 Iberi Lithobolos
40 Iberi Lithobolos
Iberi Lithobolos
(Ibe_Ballista_Bastion)
Field Artillery
40 Iberi Oxybeles
40 Iberi Oxybeles
Iberi Oxybeles
(Ibe_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
200 Ambacti
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Ambacti)
Ambacti
(Cantabrian Ambacti)

The Ambacti are chosen soldiers, devoted to the chief whom they accompany, and who supplies them with food.

200 1343 1343 44 11 13 88 16 20 65
7
300 Cladaca
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Light_Inf)
Cladaca
(Cantabrian Light Infantry)

The Cladaca are the backbone of the early Goidilic warrior society.

300 504 504 28 11 11 52 3 20 45
8
300 Callaecae Roscaithera
Melee Infantry / Melee Infantry / (Ibe_Cantabrian_Medium_Inf)
Callaecae Roscaithera
(Cantabrian Medium Infantry)

The Roscaithrera are armed with a local version of the Celtic longsword and soliferrum javelins. They protect themselves with an iron Montefortino helmet and a caetra shield.

300 586 586 34 11 13 60 3 20 55
9
300 Dunaminica
Melee Infantry / Melee Infantry / (Ibe_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

Hailing from the Celtiberi, these ferocious and battle-hardened warriors are the best regular footmen in Iberia. They are widely regarded as some of the best mercenaries in Hispana.

300 953 953 38 11 13 76 10 20 60
10
300 Loricati Milites
Melee Infantry / Spear Infantry / (Ibe_Light_Spearmen)
Loricati Milites
(Militia Spearmen)

Loricati Milites are a reliable levied militia. Fast and able to pepper the enemy with javelins before charging with their spears, they can be relied upon to beef up Iberian armies whenever necessity of men is paramount.

300 484 484 26 9 11 58 3 20 50
11
175 Iberi Funditores
Missile Infantry / Missile Infantry / (Ibe_Slingers)
Iberi Funditores
(Iberian Slingers)

A good slinger is worth his pay for the havoc he causes in enemy ranks.

175 517 517 6 190 5 20 18 7 6 32 1 20 30
12
300 Iberi Milites
Melee Infantry / Spear Infantry / (Ibe_Spear)
Iberi Milites
(Iberian Levies)

Iberi Milites are a reliable militia. Fast-moving and able to pepper the enemy with javelins before charging with their spears, they can be relied to beef up Iberian armies whenever numbers are paramount.

300 452 452 24 9 10 52 3 20 45
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