Qart-Hadasht (Occupied)
Heir to Phoenicia.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Large Defences |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
-8% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Cel_Ballista_Bastion)
Field Artillery
(Cel_Scorpion_Bastion)
Fixed Artillery
(GAR_Cel_Garrisoned_Warriors)
Melee Infantry
(GAR_Cel_Homestead_Cavalry)
Melee Cavalry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen) Corio Arios (Levy Freemen) The chance to win glory and position makes these men fierce opponents. |
|||||||||||||||||
300 | 496 | 496 | 21 | 9 | 8 | 65 | 4 | 20 | 40 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Cel_Slingers) Iaosatae (Celtic Slingers) These slingers, eager for glory in battle, are highly effective skirmishers. |
|||||||||||||||||
175 | 530 | 530 | 6 | 190 | 5 | 20 | 18 | 7 | 6 | 37 | 1 | 20 | 35 | |||||
8 |
Melee Infantry / Spear Infantry / (gal_heavy_spearmen) Tolistobogii Gaecori (Tolistobogii Armoured Spearmen) These spearmen are very well equipped, with the finest spears, chainmail, and large shields. The Tolistobogii first appear as troops in the army of Brennus on their way to plunder Delphi in Greece, in 279 BCE. |
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200 | 1157 | 1157 | 30 | 9 | 11 | 84 | 16 | 20 | 55 | |||||||||
9 |
Melee Infantry / Melee Infantry / (gal_medium_swordsmen) Tectosagii Botroas (Tectosagii Swordsmen) These troops are equipped with good swords and large shields. Every Galatian warlord worth his salt makes sure he has a few warbands of these hard men under his command. The Tectosagii are a group of Volcae who moved through Macedonia into Asia Minor circa 270 BCE. The Tectosagii are originally from the region of Gaul near Tolosa. |
|||||||||||||||||
300 | 573 | 573 | 38 | 11 | 15 | 71 | 1 | 20 | 50 | |||||||||
10 |
Melee Infantry / Melee Infantry / (Gal_Shortswordsmen) Galatikoi Kluddolon (Galatian Shortswordmen) The Kluddolon (Klud-oh-lon; Sword Bearers") make up a light levy of Galatian warriors but due to their young age they are fairly unreliable. They are used as light, mobile warriors that hit in short strikes, or for flanking. They have also been used to break phalanxes." |
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300 | 547 | 547 | 36 | 10 | 13 | 71 | 1 | 20 | 50 |
Disqus |
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