Provincial Capital |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Provincial Capital Level 1
Barbarian City
Together we are stronger.
|
4 |
2250 |
-2 food (this_region)
+5% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Provincial Capital Level 2
Barbarian Fortified City
A strong tribe deserves a strong home.
|
6 |
4050 |
-5 food (this_region)
+10% wealth from all sources (regions_in_this_province)
563 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Provincial Capital Level 3
Barbarian Trade Hundred
This city has become a crossroads of commerce and trade goods, enriching the tribe.
|
10 |
7000 |
+3 artillery on walls (this_region)
-6 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
|
|
|
4 |
|
Provincial Capital Level 3
Barbarian Garrison Hundred
As a bastion of the chieftan, this city stands strong against the enemy.
|
10 |
7000 |
+3 artillery on walls (this_region)
-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
563 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
|
|
|
5 |
|
Provincial Capital Level 3
Barbarian Hundred
Stout walls keep out many unwanted visitors.
|
10 |
6600 |
+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
788 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
|
|
|
6 |
|
Provincial Capital Level 4
Barbarian Economic Oppidium
This city has become a crossroads of commerce and trade goods, enriching the tribe.
|
16 |
12240 |
+6 artillery on walls (this_region)
-10 food (this_region)
+60% wealth from all sources (regions_in_this_province)
1350 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
|
|
|
7 |
|
Provincial Capital Level 4
Barbarian Fortified Oppidium
As a bastion of the chieftan, this city stands strong against the enemy.
|
16 |
12240 |
+6 artillery on walls (this_region)
-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
788 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
|
|
|
8 |
|
Provincial Capital Level 4
Barbarian Oppidium
All a man could want is within.
|
16 |
10863 |
+6 artillery on walls (this_region)
-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1012 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
Migration Edict:
+1 growth per turn (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+10 line of sight across borders (this_region)
|
|
|