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HomeHome / Divide et Impera / Edetani / Buildings / Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied) EdetaniEdetani Ancient Capital Level 4

Qart-Hadasht (Occupied)

Heir to Phoenicia.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1)
Ancient Capital Level 0
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2)
Ancient Capital Level 1
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade)
Ancient Capital Level 2
Fortified Qart-Hadasht (Occupied)
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort)
Ancient Capital Level 3
Qart-Hadasht (Occupied)
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4)
Ancient Capital Level 3
Commercial Qart-Hadasht (Occupied)
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade)
Ancient Capital Level 3
Qart-Hadasht (Occupied)

Building Name

Qart-Hadasht (Occupied)

Level Name

dei_main_city_CARTHAGE_4

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

12600

Require Resource

Marble
Marble

Require Technology

Enclosed Settlement
Enclosed Settlement

Effects

+6 artillery on walls (this_region)
-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
-10% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
300 Iberian Swordsmen
Iberian Swordsmen
(GAR_Ibe_Local_Swordsmen)
Melee Infantry
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
200 Iberian Champions
Iberian Champions
(GAR_Ibe_Town_Champions)
Melee Infantry
40 Iberi Lithobolos
40 Iberi Lithobolos
40 Iberi Lithobolos
Iberi Lithobolos
(Ibe_Ballista_Bastion)
Field Artillery
40 Iberi Oxybeles
40 Iberi Oxybeles
40 Iberi Oxybeles
Iberi Oxybeles
(Ibe_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Dorkim Lybim Kbedim
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry)
Dorkim Lybim Kbedim
(Late Libyan Infantry)

Formed infantry that serves as an able backbone to any army.

200 1077 1077 36 10 11 77 12 20 40
2
120 Parasim Lebiponnim
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry)
Parasim Lebiponnim
(Libyan Cavalry)

Lightly armed horsemen that act primarily as scouts.

120 898 898 15 90 9 7 30 10 22 34 2 20 35
3
200 Dorkim Lybim
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry)
Dorkim Lybim
(Libyan Infantry)

Levied soldiers that fight as javelin-armed swordsmen.

200 915 915 30 10 11 67 10 20 40
4
175 Mitnagsim Lybim
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen)
Mitnagsim Lybim
(Libyan Javelinmen)

These javelin-armed skirmishers harry an enemy before the main battle is joined.

175 361 361 15 90 8 5 15 7 6 37 1 20 25
5
300 Mishteret Lybim
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies)
Mishteret Lybim
(Libyan Levies)

Relatively untrained citizens that are called to arms only in the most dire of circumstances.

300 518 518 28 9 10 71 3 20 40
6
200 Ambacti
Melee Infantry / Melee Infantry / (Ibe_Edetani_Ambacti)
Ambacti
(Edetani Guard)

These men are of high birth, forming the faithful followers of Edetani chieftans and bound religiously by a promise of loyalty: they protect their lord in battle to the last man. They are skilled, hardy, and very competent in hand-to-hand combat, which makes them effective against the best troops the enemy has to offer.

200 1264 1264 44 11 18 84 14 20 65
7
300 Dunaminica
Melee Infantry / Melee Infantry / (Ibe_Edetani_Heavy_Infantry)
Dunaminica
(Iberian Heavy Infantry)

The Dunaminica (Dun-a-min-eek-ah; "Fort Soldier") are the best regular footmen in Iberia. Their weapons and armour are those common to the Celtiberian elite. For weapons they have the famous Gladius Hispaniensis, which would become the standard Roman sword, complemented by javelins similar to the Roman light pilum. To protect themselves, they carry a scutum, a Celtic Montefortino helmet, Iberian bronze greaves, and an elaborate set of breastplates.

300 1028 1028 38 11 18 76 10 20 60
8
300 Neizes
Melee Infantry / Spear Infantry / (Ibe_Edetani_Levy_Spearmen)
Neizes
(Iberian Levy Spearmen)

These levies prefer to fight only when their lands are in danger, because they cannot afford to lose what little they have, however they are able to participate in regional plundering against their neighbours if they can obtain some additional wealth through distributing loot after the battle. A precarious life with a simple diet makes a man dangerous; he becomes as cruel as the necessity he calls life.

300 383 383 25 9 13 49 1 20 40
9
300 Iabarannta
Melee Infantry / Spear Infantry / (Ibe_Edetani_Light_Inf)
Iabarannta
(Edetani Light Infantry)

These men are hardened warriors and constitute the bulk of Edetani armies. They wear bronze helmets and round bronze breastplates above their short linen tunic. Their main weapons are the spear and the Soliferrum (a full-metal heavy javelin).

300 729 729 28 9 15 52 8 20 45
10
300 Iberi Caetrati
Melee Infantry / Melee Infantry / (Ibe_Edetani_Light_Swordsmen)
Iberi Caetrati
(Iberian Light Infantry)

Caetrati are a deceptive type of infantry. Able light troops, they can skirmish while softening their enemy before closing in for hand-to-hand combat. Four things contribute to this capability: their agility on the battlefield, their all-metal heavy javelins ("soliferrum"), the traditional Iberian ferocity, and their superb swordsmanship.

300 652 652 34 11 15 51 4 20 45
11
200 Loricati Caetrati
Melee Infantry / Melee Infantry / (Ibe_Edetani_Medium_inf)
Loricati Caetrati
(Iberian Medium Infantry)

The Iberians are famous the world over for their extremely versatile and excellent quality light infantry. Loricati Caetrati are no exception. They have as protection a breastplate and leather armour supplementing their "bascinet" type bronze helm. Fighting with the traditional soliferrum + falcata + caetra set, and more motivated and resilient than greener troops, they are dangerous foes able to strike vulnerable spots in the enemy lines.

200 1018 1018 38 11 18 61 10 20 60
12
300 Scutarii
Melee Infantry / Spear Infantry / (Ibe_Edetani_Scutarii)
Scutarii
(Iberian Scutarii)

These troops are well-equipped medium spearmen, armed with the dreaded all-metal soliferrum javelin, a spear as their main weapon, and a short straight sword. They protect themselves with leather armour and a bronze breastplate. With this equipment and their skills, they make extremely versatile and quick infantry.

300 747 747 34 9 15 72 6 20 55
13
175 Karsken
Missile Infantry / Missile Infantry / (Ibe_Edetani_Slingers)
Karsken
(Iberian Slingers)

Armed only with their sling and a knife, these slingers are largely unprotected aside from their small wicker buckler. This makes them extremely vulnerable to any troops that can catch them in a melee, and even light cavalry is likely to just run through them without breaking a sweat.

175 517 517 6 190 5 20 18 7 8 32 1 20 30
14
300 Iberi Lugoae
Melee Infantry / Spear Infantry / (Ibe_Edetani_Tribesmen)
Iberi Lugoae
(Iberian Tribesmen)

In essence, these tribesmen are a transition between skirmishers and light infantry, for they are relatively more fierce than other peoples' support troops, and expected to be a part of some of the hand-to-hand fighting if given an opportunity. However, armed with a bundle of javelins, a spear, and protected only by a small shield, they should not be confused with real light infantry, and should not be expected to fight a protracted melee against a well-organised and prepared enemy.

300 328 328 22 9 12 38 1 20 40
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