Antioch (Occupied)
Strategic Hellenistic capital.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Antioch (Occupied) |
Level Name dei_main_city_ANTIOCH_4 |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 12600 |
Require Resource Marble |
Require Technology Improved Material Transportation |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1518 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(Eas_Ballista_Bastion)
Field Artillery
(Eas_Scorpion_Bastion)
Fixed Artillery
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Per_Garrisoned_Spearmen)
Hoplite/Pike Infantry
(GAR_Per_Local_Cavalry)
Shock Cavalry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_21_Syrian_Heavy_Archers) Toxotai Syriakoi (Syrian Heavy Archers) Some of the best archers in the world, these scale-armoured bowmen can do terrible damage to the enemy. |
|||||||||||||||||
175 | 1148 | 1148 | 10 | 175 | 6 | 15 | 21 | 7 | 6 | 26 | 16 | 20 | 30 | |||||
2 |
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies) Pantodapoi Syriakoi (Syrian Levies) Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect. |
|||||||||||||||||
300 | 351 | 351 | 22 | 9 | 11 | 52 | 1 | 20 | 35 | |||||||||
3 |
Elephants / Elephant / (AOR_21_Syrian_War_Elephants) Elephantes Syriakoi (Syrian War Elephants) Size really does matter; it is worth paying extra for big things. |
|||||||||||||||||
36 | 3600 | 3600 | 13 | 6 | 20 | 61 | 16 | 110 | 35 | |||||||||
4 |
Melee Infantry / Spear Infantry / (Eas_Atr_Apple-Bearers) Melophoroi (Persian Apple-Bearers) These troops are not the picked elite of the Persian army, but they constitute the backbone of the army as its standing core of professional soldiers. They are not hoplites, nor do they fight in a phalanx, but neither are they unskilled levies. They carry a long spear with counterweights made of silver and gold �apples,� (so are called melophoroi, �apple-bearers�), a dipylon shield, and wear the typical Persian scale armour, but have no helmets. |
|||||||||||||||||
200 | 1177 | 1177 | 38 | 9 | 15 | 75 | 14 | 20 | 60 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Eas_Atr_Elite_Shield_Bearers) Vazraka Sparabara (Elite Shield Bearers) The Sparabara are recruited from full members of Persian society. They are trained from childhood to be soldiers, and when not called out to fight on campaigns in distant lands, they practice hunting on the vast plains of Persia. |
|||||||||||||||||
200 | 1017 | 1017 | 32 | 9 | 15 | 63 | 12 | 20 | 55 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Eas_Atr_Shield_Bearers) Sparabara (Shield Bearers) The Sparabara, meaning "shield bearers" in Persian, are usually the first to engage in hand-to-hand combat with the enemy. These soldiers are armoured in quilted linen and carry large rectangular wicker shields as a form of light manoeuvrable defence. |
|||||||||||||||||
300 | 634 | 634 | 26 | 9 | 12 | 58 | 6 | 20 | 40 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Eas_Atr_Slingers) Shuban-i Fradakhshana (Persian Slingers) In battle, slingers are used as light skirmishers, troops with no armour or melee weapons but who rush forward against the enemy to pepper them with stones, only to flee when threatened. |
|||||||||||||||||
175 | 401 | 401 | 6 | 190 | 5 | 20 | 20 | 7 | 8 | 25 | 1 | 20 | 35 | |||||
8 |
Melee Infantry / Spear Infantry / (Eas_Atr_Spear) Gund-i Nizagan (Eastern Spearmen) These poorly trained levy infantry are armed with a spear and a leather-covered wicker shield. Spearmen such as these are trained to form ordered ranks and to march in step. Grouping together bolsters morale and the shieldwall helps to neutralise arrows. |
|||||||||||||||||
300 | 377 | 377 | 24 | 9 | 12 | 52 | 1 | 20 | 40 | |||||||||
Recruitable Units Lv. 1 | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
9 |
Melee Infantry / Melee Infantry / (Eas_Atr_Elite_Infantry) Poy-Darsam (Persian Elite Infantry) This unit is comprised of some of the greatest warriors in the ancient world. Poy-Darsam are armed with a wooden palta shield, and characteristic axes and maces. They wear brilliant corselets of heavy scales to protect against the fiercest attacks, and they can hold their own in even a protracted melee. Their great pride and honour prevent them from wearing any head protection however, as that would be considered a cowardly and shameful act. |
|||||||||||||||||
200 | 1094 | 1094 | 39 | 11 | 19 | 53 | 12 | 20 | 60 |
Disqus |
---|
|