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Hellenistic Town Kolkhis NoblesKolkhis Nobles Minor Settlement (Market) Level 4

Hellenistic Town

For settlers and traders, towns are home to opportunities undreamt of in villages.

Based on agriculture, fishing, trade, or mining small communities supported the growth of Greek city-states and the later Hellenic empires, providing every raw material needed. Villages only happen where there is something worth exploiting, and the best placed ones soon grow into larger towns. In the Greek world, such settlements could be as varied as the hamlets of the Spartan perioikoi, who helped keep the helots enslaved inside the state and acted as intermediaries with the outside world, to the "thousand golden cities" of Bactria which thrived on agriculture and flourishing trade in Asia Minor.

Minor Settlement (Market)

Hellenistic Hamlet
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1)
Minor Settlement (Market) Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Minor Settlement (Market) Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Minor Settlement (Market) Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Minor Settlement (Market) Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Minor Settlement (Market) Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Minor Settlement (Market) Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Minor Settlement (Market) Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Minor Settlement (Market) Level 1
Market Town
Market Town
(greek_town_trade_3)
Minor Settlement (Market) Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Minor Settlement (Market) Level 3
Hellenistic Town

Building Name

Hellenistic Town

Level Name

rom_HELLENIC_city_minor_township_4

Building Chain

Minor Settlement (Market)

Building Level

4

Create Time

16

Create Cost

6480

Require Resource

Marble
Marble

Require Technology

Temple Design
Temple Design

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Noble Philanthropy Edict:
-4% building construction costs (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Epistratoi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (Gre_Militia_Hoplites)
Epistratoi Hoplitai
(Levy Hoplites)

Any honest citizen can take up the shield and answer to the name of hoplite.

200 575 575 24 9 11 56 4 20 40
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