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Barbarian Village (Purple Dye) CatiaroiCatiaroi Minor Settlement (Purple Dye) Level 2

Barbarian Village (Purple Dye)

The village is the heart of the people.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Purple Dye)

Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Barbarian Village (Purple Dye)
Barbarian Village (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Barbarian Town (Purple Dye)
Barbarian Town (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Barbarian Pagus (Purple Dye)
Barbarian Pagus (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Barbarian Village (Purple Dye)

Building Name

Barbarian Village (Purple Dye)

Level Name

rom_BARBARIAN_city_minor_purple_dye_2

Building Chain

Minor Settlement (Purple Dye)

Building Level

2

Create Time

6

Create Cost

2400

Effects

-2 food (this_region)
+5% wealth from all commerce (all regions)
338 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Steppe Tribesfolk
200 Steppe Tribesfolk
Steppe Tribesfolk
(GAR_Ste_Armed_Tribesfolk)
Melee Infantry
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
200 Steppe Spearmen
Steppe Spearmen
(GAR_Ste_Garrisoned_Spearmen)
Spear Infantry
175 Steppe Archers
175 Steppe Archers
175 Steppe Archers
Steppe Archers
(GAR_Ste_Local_Archers)
Missile Infantry
120 Steppe Horsemen
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
175 Skytioi Akontistai
Missile Infantry / Missile Infantry / (Bos_Scythian_Skirmishers)
Skytioi Akontistai
(Scythian Skirmishers)

Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.

175 317 317 15 90 8 5 18 7 6 32 1 20 35
5
120 Skytho-Sauromatai Kontophoroi
Cavalry / Shock Cavalry / (Scy_reform_lancers)
Skytho-Sauromatai Kontophoroi
(Scytho-Sarmatian Lancers)

These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour.

120 2218 2218 34 9 33 57 22 20 55
6
120 Skuda Baexdzhyntae
Cavalry / Missile Cavalry / (Ste_Horse_Skirm)
Skuda Baexdzhyntae
(Scythian Light Horsemen)

These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way.

120 881 881 10 150 5 15 30 11 22 40 2 20 35
7
200 Skudra Tabari
Melee Infantry / Melee Infantry / (Ste_Scythian_Axemen)
Skudra Tabari
(Scythian Axemen)

Armed with a Tabar axe, these infantrymen are protected by only their crescent shaped Taka shield.

200 445 445 30 11 13 46 1 20 35
8
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Steppe)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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