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Massalia (Occupied) CatiaroiCatiaroi Ancient Capital Level 1

Massalia (Occupied)

Gateway to Gaul.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Ancient Capital Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Ancient Capital Level 1
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Ancient Capital Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Ancient Capital Level 3
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Ancient Capital Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Ancient Capital Level 3
Massalia (Occupied)

Building Name

Massalia (Occupied)

Level Name

dei_main_city_MASSILIA_1

Building Chain

Ancient Capital

Building Level

1

Create Time

4

Create Cost

2250

Effects

-2 food (this_region)
+5% wealth from all sources (regions_in_this_province)
507 wealth from subsistence (this_building)
100 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
120 Steppe Horsemen
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Lugoae Vocontae
Melee Infantry / Spear Infantry / (AOR_11_Celtic_Levies)
Lugoae Vocontae
(Celtic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

300 496 496 21 9 10 65 4 20 30
2
120 Vocontae Epos
Cavalry / Melee Cavalry / (AOR_11_Celtic_Light_Cavalry)
Vocontae Epos
(Vocontii Cavalry)

Vocontae Epos constitute the bulk of Vocontii cavalry. Well-trained compared to many of their enemies’ cavalry, they are invaluable to any army. They throw javelins at a distance, depleting an enemy before charging with their main spears. They are trained to throw javelins, charge, and withdraw repeatedly, and they do it well. A bronze helmet, shield, and light weapons may not seem the equipment of any particularly great cavalry, but they are a solid medium cavalry force, capable of running down routers, defeating light cavalry, and skirmishing if necessary.

120 1216 1216 26 9 22 39 4 20 40
3
300 Massaloi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_11_Greek_Colonist_Levies)
Massaloi Pantodapoi
(Massilian Colonist Levies)

The heritage of the citizen-soldier runs deep in all Greeks, no matter what their home.

300 562 562 26 9 11 66 4 20 30
4
120 Skuda Baexdzhyntae
Cavalry / Missile Cavalry / (Ste_Horse_Skirm)
Skuda Baexdzhyntae
(Scythian Light Horsemen)

These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way.

120 881 881 10 150 5 15 30 11 22 40 2 20 35
5
200 Skudra Tabari
Melee Infantry / Melee Infantry / (Ste_Scythian_Axemen)
Skudra Tabari
(Scythian Axemen)

Armed with a Tabar axe, these infantrymen are protected by only their crescent shaped Taka shield.

200 445 445 30 11 13 46 1 20 35
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