Budini Ancient Capital Level 4
Commercial Qart-Hadasht (Occupied)
Heir to Phoenicia, focused on trade and wealth.Ancient Capital
Building Name Commercial Qart-Hadasht (Occupied) |
Level Name dei_main_city_CARTHAGE_4_trade |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 14400 |
Require Resource Marble |
Require Technology Enclosed Settlement |
Effects
+6 artillery on walls (this_region)-10 food (this_region)
+60% wealth from all sources (regions_in_this_province)
2025 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
-10% mercenary recruitment cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
Steppe Lancers
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
(GAR_Ste_Garrisoned_Lancers)
Shock Cavalry
Steppe Horsemen
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
(GAR_Ste_Local_Horse_Archers)
Missile Cavalry
Lithobolos (Bastion)
(Ste_Ballista_Bastion)
Field Artillery
(Ste_Ballista_Bastion)
Field Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (AOR_15_Late_Libyan_Infantry) Dorkim Lybim Kbedim (Late Libyan Infantry) Formed infantry that serves as an able backbone to any army. |
|||||||||||||||||
200 | 1077 | 1077 | 36 | 10 | 11 | 77 | 12 | 20 | 40 | |||||||||
2 |
Cavalry / Missile Cavalry / (AOR_15_Libyan_Cavalry) Parasim Lebiponnim (Libyan Cavalry) Lightly armed horsemen that act primarily as scouts. |
|||||||||||||||||
120 | 898 | 898 | 15 | 90 | 9 | 7 | 30 | 10 | 22 | 34 | 2 | 20 | 35 | |||||
3 |
Melee Infantry / Melee Infantry / (AOR_15_Libyan_Infantry) Dorkim Lybim (Libyan Infantry) Levied soldiers that fight as javelin-armed swordsmen. |
|||||||||||||||||
200 | 915 | 915 | 30 | 10 | 11 | 67 | 10 | 20 | 40 | |||||||||
4 |
Missile Infantry / Missile Infantry / (AOR_15_Libyan_Javelinmen) Mitnagsim Lybim (Libyan Javelinmen) These javelin-armed skirmishers harry an enemy before the main battle is joined. |
|||||||||||||||||
175 | 361 | 361 | 15 | 90 | 8 | 5 | 15 | 7 | 6 | 37 | 1 | 20 | 25 | |||||
5 |
Melee Infantry / Spear Infantry / (AOR_15_Libyan_Levies) Mishteret Lybim (Libyan Levies) Relatively untrained citizens that are called to arms only in the most dire of circumstances. |
|||||||||||||||||
300 | 518 | 518 | 28 | 9 | 10 | 71 | 3 | 20 | 40 | |||||||||
6 |
Melee Infantry / Hoplite/Pike Infantry / (Scy_elite_infantry) Skythioi Logades (Scythian Chosen Spearmen) Meaning chosen men," these professional soldiers are the evolution of the foot squires of the noble cavalry. Eventually the shield bearer role would develop into a rank of lower staff officers spread throughout the army, reporting directly to the king.They are heavily armoured with linothorax, a helmet, greaves, and Greek shields." |
|||||||||||||||||
200 | 1177 | 1177 | 38 | 9 | 13 | 75 | 14 | 20 | 60 | |||||||||
7 |
Cavalry / Shock Cavalry / (Scy_reform_lancers) Skytho-Sauromatai Kontophoroi (Scytho-Sarmatian Lancers) These Sarmatian-inspired cavalrymen from the East form the bulk of the ancient Scythian heavy cavalry. These cavalrymen are highly skilled nobles, able to afford impressive armour. |
|||||||||||||||||
120 | 2218 | 2218 | 34 | 9 | 33 | 57 | 22 | 20 | 55 | |||||||||
8 |
Cavalry / Missile Cavalry / (Ste_Horse_Skirm) Skuda Baexdzhyntae (Scythian Light Horsemen) These light riders are from the Scythian tribes to the north of the Pontus Euxinus (Black Sea). They rely on a long sword, bow and shield (typically, the crescent shaped, leather faced, taka shield of the Scythian peoples) and are some of the most effective light horse available. These light horsemen will prove of little value in a hand to hand clash against disciplined infantry and care should be taken not to waste them in such a way. |
|||||||||||||||||
120 | 881 | 881 | 10 | 150 | 5 | 15 | 30 | 11 | 22 | 40 | 2 | 20 | 35 |
Disqus |
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