Breuci Faction
Economic | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Economic Level 1 Enclosed Land The creature that does not wander is safe. |
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2 | 1050 |
1 food (this_region) 45 wealth from farming (agriculture) (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
Economic Level 2 Goldsmith The beauty of gold is more than its worth. |
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6 | 2700 |
180 wealth from manufacturing (industry) (this_building) +5% wealth from all sources (regions_in_this_province) -2 public order(squalor) (this_province) |
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3 |
Economic Level 2 Field We must gather the fruits of the field. |
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4 | 1500 |
4 food (this_region) 60 wealth from farming (agriculture) (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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4 |
Economic Level 2 Sewage Ditch Even the wildest man knows not to deficate where he eats. |
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6 | 1950 |
+1 growth per turn (this_province) +5 public order per turn (sanitation) (this_province) +4% unit replenishment (regions_in_this_province) +0.3% 3rd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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5 |
Economic Level 2 Cattle Pens A herd provides more than food. |
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4 | 1650 |
2 food (this_region) 105 wealth from livestock (agriculture) (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
Economic Level 2 Reservoir Water is the bringer of life and must be respected. |
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6 | 1950 |
+10% wealth from farming (agriculture) (regions_in_this_province) +1 growth per turn (this_province) +0.3% 3rd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Economic Level 2 Brine Distiller The mighty ocean provides more than fish. |
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6 | 2850 |
+5% wealth from livestock (agriculture) (regions_in_this_province) 150 wealth from local commerce (this_building) -2 public order(squalor) (this_province) Requires the Salt resource (this_building) Requires the Salt resource (this_building) |
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8 |
Economic Level 2 Clay Pit Many beautiful items can be made from simple clay. |
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6 | 1800 |
1 food (this_region) 150 wealth from manufacturing (industry) (this_building) +0.1% 2nd Class Citizen (this_building) |
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9 |
Economic Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2 food (regions_in_this_province) 150 wealth from livestock (agriculture) (this_building) +2% cavalry charge bonus upon recruitment (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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10 |
Economic Level 3 Farm If we take care of the land, it will take care of us. |
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8 | 2100 |
7 food (this_region) 75 wealth from farming (agriculture) (this_building) -4 public order(squalor) (this_province) +0.1% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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11 |
Economic Level 3 Drainage Ditch A small runoff that allows the town's sewage to clear. |
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10 | 3150 |
+2 growth per turn (this_province) +6 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.7% 3rd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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12 |
Economic Level 3 Cattle Farm When food is plentiful there is money to be made in cattle. |
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8 | 2550 |
4 food (this_region) 200 wealth from livestock (agriculture) (this_building) -4 public order(squalor) (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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13 |
Economic Level 3 Well From beneath the ground comes life giving water. |
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10 | 3150 |
+20% wealth from farming (agriculture) (regions_in_this_province) +1 growth per turn (this_province) +1 siege hold-out time (this_region) +0.7% 3rd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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14 |
Economic Level 3 Salt Kiln A little salt is useful, a lot is profitable. |
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10 | 4050 |
+10% wealth from livestock (agriculture) (regions_in_this_province) 225 wealth from local commerce (this_building) -4 public order(squalor) (this_province) Requires the Salt resource (this_building) Requires the Salt resource (this_building) |
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15 |
Economic Level 3 Potter The potter's art is a valuable one. |
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10 | 3000 |
1 food (this_region) 300 wealth from manufacturing (industry) (this_building) -4 public order(squalor) (this_province) +0.2% 2nd Class Citizen (this_building) |
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16 |
Economic Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-4 food (regions_in_this_province) 225 wealth from livestock (agriculture) (this_building) -2 public order(squalor) (this_province) +5% cavalry charge bonus upon recruitment (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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17 |
Economic Level 3 Mint Coins mean less bloodletting come market day. |
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10 | 3900 |
250 wealth from manufacturing (industry) (this_building) +10% wealth from all sources (regions_in_this_province) -4 public order(squalor) (this_province) |
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18 |
Economic Level 4 River Drainage The gods made rivers to clean both man and earth. |
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16 | 7560 |
+3 growth per turn (this_province) +8 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) Bread and Games Edict: +4 public order (this_province) +0.1% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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19 |
Economic Level 4 Cattle Ranch Much can be learnt about a man from his bulls. |
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12 | 4320 |
7 food (this_region) 290 wealth from livestock (agriculture) (this_building) -8 public order(squalor) (this_province) Bread and Games Edict: 1 food (this_province) +0.1% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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20 |
Economic Level 4 Canals To bend water to our will is a great power indeed. |
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16 | 7560 |
+40% wealth from farming (agriculture) (regions_in_this_province) +2 growth per turn (this_province) +2 siege hold-out time (this_region) Migration Edict: +1 growth per turn (this_province) +0.1% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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21 |
Economic Level 4 Salt Workshop Salt goods are highly valued by men from the south. |
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16 | 8280 |
+20% wealth from livestock (agriculture) (regions_in_this_province) 450 wealth from local commerce (this_building) -10 public order(squalor) (this_province) Commercial Stimulation Edict: +4 public order from luxuries (this_province) Requires the Salt resource (this_building) Requires the Salt resource (this_building) |
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22 |
Economic Level 4 Potter's Workshop Many hands make light work. |
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16 | 7380 |
1 food (this_region) 700 wealth from manufacturing (industry) (this_building) -8 public order(squalor) (this_province) Commercial Stimulation Edict: +10% wealth from all commerce buildings (this_province) +0.3% 2nd Class Citizen (this_building) Requires the Salt resource (this_building) |
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23 |
Economic Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-6 food (regions_in_this_province) 300 wealth from livestock (agriculture) (this_building) -6 public order(squalor) (this_province) +8% cavalry charge bonus upon recruitment (this_province) Bread and Games Edict: 1 food (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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24 |
Economic Level 4 Jewelsmith From the bowels of the earth come these glittering treasures. |
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16 | 7740 |
300 wealth from manufacturing (industry) (this_building) +20% wealth from all sources (regions_in_this_province) -10 public order(squalor) (this_province) Commercial Stimulation Edict: +16% wealth from industry buildings (this_province) |
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25 |
Economic Level 4 Lynchet A well-tended field produces superior crops. |
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12 | 3600 |
14 food (this_region) 90 wealth from farming (agriculture) (this_building) -8 public order(squalor) (this_province) Bread and Games Edict: 4 food (this_province) +0.2% 1st Class Citizen (this_building) +1% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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