menu
HomeHome / Divide et Impera / Aksum / Buildings / Minor Settlement (Salt) Buildings
Aksum Aksum Buildings

Minor Settlement (Salt) Buildings




Minor Settlement (Salt)

Eastern Hamlet (Salt)
Eastern Village (Salt)
Eastern Small Town (Salt)
Eastern Town (Salt)
Minor Settlement (Salt)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Salt) Minor Settlement (Salt) Level 1
Eastern Hamlet (Salt)
A small community founded for common goals and in shared beliefs.
4 2250 +10% wealth from maritime commerce (regions_in_this_province)
112 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 salt (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Salt) Minor Settlement (Salt) Level 2
Eastern Village (Salt)
An established village, growing by hard toil and devout effort.
6 3450 -2 food (this_region)
+15% wealth from maritime commerce (regions_in_this_province)
170 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Salt) Minor Settlement (Salt) Level 3
Eastern Small Town (Salt)
A thriving community with trade to attract new settlers.
10 4950 -4 food (this_region)
+25% wealth from maritime commerce (regions_in_this_province)
255 wealth from maritime commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town (Salt) Minor Settlement (Salt) Level 4
Eastern Town (Salt)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 8460 -6 food (this_region)
+35% wealth from maritime commerce (regions_in_this_province)
338 wealth from maritime commerce (this_building)
+5 growth per turn (this_province)
+8 public order per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+10% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 salt (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Facebook