Minor Settlement (Salt) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Salt) Level 1 Barbarian Hamlet (Salt) From tiny acorns great oaks grow. |
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4 | 2250 |
+10% wealth from maritime commerce (regions_in_this_province) 168 wealth from maritime commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 salt (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Salt) Level 2 Barbarian Village (Salt) The village is the heart of the people. |
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6 | 3450 |
-2 food (this_region) +15% wealth from maritime commerce (regions_in_this_province) 255 wealth from maritime commerce (this_building) +3 growth per turn (this_province) +2 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Salt) Level 3 Barbarian Town (Salt) Many hungry mouths are filled in a town. |
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10 | 4950 |
-4 food (this_region) +25% wealth from maritime commerce (regions_in_this_province) 380 wealth from maritime commerce (this_building) +4 growth per turn (this_province) +4 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Salt) Level 4 Barbarian Pagus (Salt) Riches grow when people work together. |
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16 | 8460 |
-6 food (this_region) +35% wealth from maritime commerce (regions_in_this_province) 507 wealth from maritime commerce (this_building) +5 growth per turn (this_province) +8 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +10% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 salt (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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