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Barbarian Pagus ArverniArverni Minor Settlement (Market) Level 4

Barbarian Pagus

Riches grow when people work together.

Roman and Greek historians often described the barbarian tribes as wandering people who lived for the hunt and knew little of farming and construction. Nothing could be further from the truth. A number of structures have been discovered that show that so-called 'barbarians' had a firm grasp of building techniques and were able to construct homes and defences that have survived for thousands of years. Brochs, dry stone buildings found in Scotland, survived the harsh weather and provide interesting information about the people who built them. Many were multi-storey dwellings and historians still debate their use: some believe they were defensive structures; others argue they may have been prestige buildings, symbols of wealth and power.

Minor Settlement (Market)

Barbarian Hamlet
Barbarian Hamlet
(rom_BARBARIAN_city_minor_township_1)
Minor Settlement (Market) Level 0
Barbarian Village
Barbarian Village
(barb_town_2)
Minor Settlement (Market) Level 1
Barbarian Small Town
Barbarian Small Town
(barb_town_3)
Minor Settlement (Market) Level 2
Barbarian Pagus

Building Name

Barbarian Pagus

Level Name

rom_BARBARIAN_city_minor_township_4

Building Chain

Minor Settlement (Market)

Building Level

4

Create Time

16

Create Cost

6660

Require Resource

Lead
Lead

Require Technology

Dry Stone Construction
Dry Stone Construction

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Migration Edict:
+1 growth per turn (this_province)
Tribute Collection Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
300 Gallic Warriors
Gallic Warriors
(GAR_Gal_Garrisoned_Warriors)
Melee Infantry
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
175 Gallic Slingers
Gallic Slingers
(GAR_Gal_Local_Slingers)
Missile Infantry
200 Gallic Swordsmen
200 Gallic Swordsmen
200 Gallic Swordsmen
Gallic Swordsmen
(GAR_Gal_Local_Swordsmen)
Melee Infantry
200 Gallic Tribesmen
200 Gallic Tribesmen
Gallic Tribesmen
(GAR_Gal_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Corio Arios
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Corio Arios
(Levy Freemen)

The chance to win glory and position makes these men fierce opponents.

300 496 496 21 9 8 65 4 20 40
2
175 Iaosatae
Missile Infantry / Missile Infantry / (Cel_Slingers)
Iaosatae
(Celtic Slingers)

These slingers, eager for glory in battle, are highly effective skirmishers.

175 530 530 6 190 5 20 18 7 6 37 1 20 35
3
175 Corio Jovincos Gaballacos
Missile Infantry / Missile Infantry / (Cel_Youths)
Corio Jovincos Gaballacos
(Celtic Youths)

These young men seek battle to enhance their status and to gain experience.

175 349 349 14 85 7 5 18 7 6 37 1 20 35
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