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Industrial Buildings




Industrial

Outskirts
Adobe Maker
Adobe Drier
Adobe Kiln
Windcatcher
Shabestan
Yakhchal
Qanat
Well
Fountain
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Outskirts Industrial Level 1
Outskirts
The land breeds men fit for the fight: strong of arm and will.
4 1350 150 wealth from manufacturing (industry) (this_building)
+0.1% 1st, 2nd and 3rd Class (this_building)
2 Qanat Industrial Level 2
Qanat
Underground channels can securely carry water vast distances.
6 1800 +3% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
+4% unit replenishment (regions_in_this_province)
+0.1% Foreigner Population (this_building)
+0.5% 1st, 2nd and 3rd Class (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
3 Windcatcher Industrial Level 2
Windcatcher
A tower that cunningly channels the breeze to cool a building's occupants.
6 2100 +2 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.1% Foreigner Population (this_building)
+0.5% 1st, 2nd and 3rd Class (this_building)
-5% provincial income (building upkeep) (regions_in_this_province)
4 Adobe Maker Industrial Level 2
Adobe Maker
Simple clay makes greatness possible.
6 2850 -5% construction costs (regions_in_this_province)
300 wealth from manufacturing (industry) (this_building)
-2 public order(squalor) (this_province)
5 Well Industrial Level 3
Well
Precious water for all the community.
10 2850 -3 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (this_province)
+6% unit replenishment (regions_in_this_province)
+0.3% Foreigner Population (this_building)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
6 Shabestan Industrial Level 3
Shabestan
An underground chamber, cooled by the flow of wind and water.
10 3450 -3 food (this_region)
+4 public order per turn (sanitation) (this_province)
+8% unit replenishment (regions_in_this_province)
+1 siege hold-out time (this_region)
+0.3% Foreigner Population (this_building)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
7 Adobe Drier Industrial Level 3
Adobe Drier
Drying bricks and tiles by the sun requires space.
10 5850 -10% construction costs (regions_in_this_province)
650 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
8 Fountain Industrial Level 4
Fountain
Water, in abundance, brings joy as well as life.
16 6120 -6 food (this_region)
+8% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
+8% unit replenishment (regions_in_this_province)
Bread and Games Edict:
+2 growth per turn (this_province)
+0.5% Foreigner Population (this_building)
+1% 1st, 2nd and 3rd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
9 Yakhchal Industrial Level 4
Yakhchal
A domed storage building, cooled by water evaporation.
16 6480 -6 food (this_region)
+6 public order per turn (sanitation) (this_province)
+10% unit replenishment (regions_in_this_province)
+2 siege hold-out time (this_region)
Bread and Games Edict
+20% wealth generated by agricultural buildings (this_province)
+0.5% Foreigner Population (this_building)
+1% 1st, 2nd and 3rd Class (this_building)
-10% provincial income (building upkeep) (regions_in_this_province)
10 Adobe Kiln Industrial Level 4
Adobe Kiln
Well-fired bricks and tiles speed building works.
16 12699 -15% construction costs (regions_in_this_province)
1250 wealth from manufacturing (industry) (this_building)
-8 public order(squalor) (this_province)
Commercial Stimulation Edict:
+16% wealth from industry buildings (this_province)
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