Industrial | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Industrial Level 1 Outskirts The land breeds men fit for the fight: strong of arm and will. |
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4 | 1350 |
150 wealth from manufacturing (industry) (this_building) +0.1% 1st, 2nd and 3rd Class (this_building) |
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2 |
Industrial Level 2 Qanat Underground channels can securely carry water vast distances. |
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6 | 1800 |
+3% wealth from agriculture (regions_in_this_province) +1 growth per turn (this_province) +4% unit replenishment (regions_in_this_province) +0.1% Foreigner Population (this_building) +0.5% 1st, 2nd and 3rd Class (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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3 |
Industrial Level 2 Windcatcher A tower that cunningly channels the breeze to cool a building's occupants. |
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6 | 2100 |
+2 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.1% Foreigner Population (this_building) +0.5% 1st, 2nd and 3rd Class (this_building) -5% provincial income (building upkeep) (regions_in_this_province) |
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4 |
Industrial Level 2 Adobe Maker Simple clay makes greatness possible. |
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6 | 2850 |
-5% construction costs (regions_in_this_province) 300 wealth from manufacturing (industry) (this_building) -2 public order(squalor) (this_province) |
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5 |
Industrial Level 3 Well Precious water for all the community. |
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10 | 2850 |
-3 food (this_region) +5% wealth from agriculture (regions_in_this_province) +1 growth per turn (this_province) +1 public order per turn (sanitation) (this_province) +6% unit replenishment (regions_in_this_province) +0.3% Foreigner Population (this_building) +0.7% 1st, 2nd and 3rd Class (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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6 |
Industrial Level 3 Shabestan An underground chamber, cooled by the flow of wind and water. |
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10 | 3450 |
-3 food (this_region) +4 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) +1 siege hold-out time (this_region) +0.3% Foreigner Population (this_building) +0.7% 1st, 2nd and 3rd Class (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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7 |
Industrial Level 3 Adobe Drier Drying bricks and tiles by the sun requires space. |
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10 | 5850 |
-10% construction costs (regions_in_this_province) 650 wealth from manufacturing (industry) (this_building) -4 public order(squalor) (this_province) |
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8 |
Industrial Level 4 Fountain Water, in abundance, brings joy as well as life. |
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16 | 6120 |
-6 food (this_region) +8% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +2 public order per turn (sanitation) (this_province) +8% unit replenishment (regions_in_this_province) Bread and Games Edict: +2 growth per turn (this_province) +0.5% Foreigner Population (this_building) +1% 1st, 2nd and 3rd Class (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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9 |
Industrial Level 4 Yakhchal A domed storage building, cooled by water evaporation. |
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16 | 6480 |
-6 food (this_region) +6 public order per turn (sanitation) (this_province) +10% unit replenishment (regions_in_this_province) +2 siege hold-out time (this_region) Bread and Games Edict +20% wealth generated by agricultural buildings (this_province) +0.5% Foreigner Population (this_building) +1% 1st, 2nd and 3rd Class (this_building) -10% provincial income (building upkeep) (regions_in_this_province) |
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10 |
Industrial Level 4 Adobe Kiln Well-fired bricks and tiles speed building works. |
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16 | 12699 |
-15% construction costs (regions_in_this_province) 1250 wealth from manufacturing (industry) (this_building) -8 public order(squalor) (this_province) Commercial Stimulation Edict: +16% wealth from industry buildings (this_province) |
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