Minor Settlement (Grain) | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Grain) Level 1 Eastern Hamlet A small community founded for common goals and in shared beliefs. |
|||||
4 | 1500 |
2 food (this_region) 68 wealth from farming (agriculture) (this_building) +10% wealth from farming (agriculture) (regions_in_this_province) 30 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 10 grain (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
|
|||
2 |
Minor Settlement (Grain) Level 2 Eastern Village An established village, growing by hard toil and devout effort. |
|||||
6 | 2550 |
4 food (this_region) 102 wealth from farming (agriculture) (this_building) +20% wealth from farming (agriculture) (regions_in_this_province) 57 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 25 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|||
3 |
Minor Settlement (Grain) Level 3 Eastern Small Town A thriving community with trade to attract new settlers. |
|||||
10 | 4050 |
6 food (this_region) 135 wealth from farming (agriculture) (this_building) +40% wealth from farming (agriculture) (regions_in_this_province) 85 wealth from local commerce (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 60 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|||
4 |
Minor Settlement (Grain) Level 4 Eastern Town A prosperous centre for trade and commerce full of opportunity for the right people. |
|||||
16 | 7920 |
8 food (this_region) 168 wealth from farming (agriculture) (this_building) +80% wealth from farming (agriculture) (regions_in_this_province) 113 wealth from local commerce (this_building) +2 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: 1 food (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) Supplies: +5 + base * 0.4% (this_building) 120 grain (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
|
|
|
|