Alexandria (Occupied)
Heir to Alexander.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Alexandria (Occupied) |
Level Name dei_main_city_ALEXANDRIA_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Large Defences |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
(GAR_Ibe_Local_Swordsmen)
Melee Infantry
(GAR_Ibe_Town_Champions)
Melee Infantry
(Ibe_Ballista_Bastion)
Field Artillery
(Ibe_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers) Machimoi Toxotai (Egyptian Archers) All men serve the Pharaoh to the limits of their ability, even humble bowmen. |
|||||||||||||||||
175 | 389 | 389 | 9 | 165 | 5 | 15 | 18 | 7 | 6 | 22 | 1 | 20 | 25 | |||||
2 |
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry) Machimoi Hippeis (Egyptian Cavalry) These spear-armed cavalrymen fight in close combat in service of the Pharaoh. |
|||||||||||||||||
120 | 1530 | 1530 | 30 | 9 | 25 | 43 | 10 | 20 | 35 | |||||||||
3 |
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies) Machimoi (Egyptian Levies) Levies are plentiful, and can stand in battle when properly commanded. |
|||||||||||||||||
300 | 562 | 562 | 26 | 9 | 11 | 66 | 4 | 20 | 30 | |||||||||
4 |
Melee Infantry / Spear Infantry / (Ibe_Arevakos_Heavy_Infantry) Moriuoroi (Celtiberian Heavy Infantry) These soldiers are men of station who have a stake in the fate of their oppida, and will fight to the death to protect their social status, and the honour and independence of their people � the Celtiberian fanatical defence of their lands is legendary. As warriors, they are used to the relatively low-intensity warfare of raiding enemy tribes, but also quite familiar with marching abroad in large numbers to serve as mercenaries in the wars that regularly consume the Mediterranean. |
|||||||||||||||||
200 | 1180 | 1180 | 38 | 9 | 18 | 78 | 14 | 20 | 65 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Ibe_Arevakos_Medium_Spear) Retukenoi (Celtiberian Spearmen) They may be potters, cobblers, and farmers when not called to arms, but this should not give one reason to dismiss their potential as warriors. The Retukenoi may not have the blue blood of their comrades, nor the swords and high-crested helmets, but they will still hold the line when asked, they will still pepper the enemy with javelins, and they will still run down and trample all those who seek to put a yoke on their people. |
|||||||||||||||||
300 | 723 | 723 | 27 | 9 | 15 | 59 | 8 | 20 | 45 | |||||||||
6 |
Missile Infantry / Missile Infantry / (Ibe_Arevakos_Slingers) Iberi Funditores (Celtiberian Slingers) Armed only with their sling and a knife, these slingers are largely unprotected aside from their small wicker buckler. That makes them extremely vulnerable to any troops that can catch them in melee, and even light cavalry is likely to just run through them without breaking a sweat. |
|||||||||||||||||
175 | 449 | 449 | 6 | 190 | 5 | 20 | 18 | 7 | 8 | 22 | 1 | 20 | 30 | |||||
7 |
Melee Infantry / Spear Infantry / (Ibe_Arevakos_Spear) Iberi Milites (Celtberian Light Spearmen) These men are warriors that are levied when there is dire need for it. Recruited from all professions of Iberian society, they form a surprisingly reliable and versatile militia. As with many warriors in Iberia, they use the usual combination of javelin and spear to fight. |
|||||||||||||||||
300 | 452 | 452 | 24 | 9 | 12 | 52 | 3 | 20 | 45 | |||||||||
8 |
Melee Infantry / Melee Infantry / (Ibe_Arevakos_Sword) Iberi Caetrati (Celtiberian Light Infantry) Caetrati are a deceptive type of infantry. Able light troops, they can skirmish while softening their enemy before closing in for hand-to-hand combat. Four things contribute to this capability: their agility on the battlefield, their all-metal heavy javelins ("soliferrum"), the traditional Iberian ferocity, and their superb swordsmanship. |
|||||||||||||||||
300 | 721 | 721 | 33 | 11 | 18 | 54 | 6 | 20 | 45 |
Disqus |
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