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Fortified Pergamon (Occupied) HarauvatisHarauvatis Ancient Capital Level 4

Fortified Pergamon (Occupied)

Strategic Hellenistic capital, fortified and prepared.

Ancient Capital

Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_1)
Ancient Capital Level 0
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_2)
Ancient Capital Level 1
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Ancient Capital Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Ancient Capital Level 3
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Ancient Capital Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Ancient Capital Level 3
Fortified Pergamon (Occupied)

Building Name

Fortified Pergamon (Occupied)

Level Name

dei_main_city_PERGAMON_4_fort

Building Chain

Ancient Capital

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

Marble
Marble

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

+8 artillery on walls (this_region)
-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+8 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Eas_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Eas_Scorpion_Bastion)
Fixed Artillery
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Spear Infantry
120 Eastern Cavalry
120 Eastern Cavalry
120 Eastern Cavalry
120 Eastern Cavalry
Eastern Cavalry
(GAR_Eas_Local_Cavalry)
Melee Cavalry
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Erin-mesh Uriki
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_akkadian_elite_guards)
Erin-mesh Uriki
(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

200 1344 1344 34 9 13 82 18 20 60
2
256 Ephesoi Phalangitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_33_Ephesian_Pikemen)
Ephesoi Phalangitai
(Ephesian Pikemen)

Heavily armoured soldiers that have been thoroughly drilled in the art of the Macedonian phalanx.

256 995 995 32 9 10 45 12 20 35
3
300 Kares Pezoi
Melee Infantry / Melee Infantry / (AOR_33_Karian_Axemen)
Kares Pezoi
(Karian Axemen)

These lightly-armoured axemen can hack their way into the flanks and rear of enemies.

300 885 885 39 11 15 70 8 20 50
4
175 Mysoi Sphendonetai
Missile Infantry / Missile Infantry / (AOR_33_Mysian_Slingers)
Mysoi Sphendonetai
(Mysian Slingers)

Witty slingers, and all Greeks have wit, often scratch OUCH! onto their shots.

175 449 449 6 190 5 20 18 7 6 32 1 20 25
5
300 Phrygioi Pantodapoi
Melee Infantry / Spear Infantry / (AOR_33_Phrygian_Levies)
Phrygioi Pantodapoi
(Phrygian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 562 562 26 9 11 66 4 20 30
6
200 Vazraka Sparabara
Melee Infantry / Spear Infantry / (Eas_Atr_Elite_Shield_Bearers)
Vazraka Sparabara
(Elite Shield Bearers)

The Sparabara are recruited from full members of Persian society. They are trained from childhood to be soldiers, and when not called out to fight on campaigns in distant lands, they practice hunting on the vast plains of Persia.

200 1017 1017 32 9 15 63 12 20 55
7
300 Sparabara
Melee Infantry / Spear Infantry / (Eas_Atr_Shield_Bearers)
Sparabara
(Shield Bearers)

The Sparabara, meaning "shield bearers" in Persian, are usually the first to engage in hand-to-hand combat with the enemy. These soldiers are armoured in quilted linen and carry large rectangular wicker shields as a form of light manoeuvrable defence.

300 634 634 26 9 12 58 6 20 40
8
175 Shuban-i Fradakhshana
Missile Infantry / Missile Infantry / (Eas_Atr_Slingers)
Shuban-i Fradakhshana
(Persian Slingers)

In battle, slingers are used as light skirmishers, troops with no armour or melee weapons but who rush forward against the enemy to pepper them with stones, only to flee when threatened.

175 401 401 6 190 5 20 20 7 8 25 1 20 35
9
300 Gund-i Nizagan
Melee Infantry / Spear Infantry / (Eas_Atr_Spear)
Gund-i Nizagan
(Eastern Spearmen)

These poorly trained levy infantry are armed with a spear and a leather-covered wicker shield. Spearmen such as these are trained to form ordered ranks and to march in step. Grouping together bolsters morale and the shieldwall helps to neutralise arrows.

300 377 377 24 9 12 52 1 20 40
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