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Alexandria (Occupied) AestiiAestii Ancient Capital Level 3

Alexandria (Occupied)

Heir to Alexander.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Ancient Capital

Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_1)
Ancient Capital Level 0
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_2)
Ancient Capital Level 1
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_fort)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_3_trade)
Ancient Capital Level 2
Fortified Alexandria (Occupied)
Fortified Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_fort)
Ancient Capital Level 3
Alexandria (Occupied)
Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4)
Ancient Capital Level 3
Commercial Alexandria (Occupied)
Commercial Alexandria (Occupied)
(dei_main_city_ALEXANDRIA_4_trade)
Ancient Capital Level 3
Alexandria (Occupied)

Building Name

Alexandria (Occupied)

Level Name

dei_main_city_ALEXANDRIA_3

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6450

Require Technology

Large Defences
Large Defences

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Macedonian Aristocracy: +6 Hellenic cultural influence (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
300 Germanic Warriors
Germanic Warriors
(GAR_Ger_Garrisoned_Warriors)
Melee Infantry
200 Germanic  Axemen
Germanic Axemen
(GAR_Ger_Veteran_Axemen)
Melee Infantry
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Gre_Armed_Citizens_Foreign)
Melee Infantry
200 Local Citizen Militia
200 Local Citizen Militia
200 Local Citizen Militia
Local Citizen Militia
(GAR_Gre_Citizen_Militia_Foreign)
Hoplite/Pike Infantry
175 Local Archers
175 Local Archers
175 Local Archers
Local Archers
(GAR_Gre_Local_Archers_Foreign)
Missile Infantry
40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Ger_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Ger_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Machimoi Toxotai
Missile Infantry / Missile Infantry / (AOR_17_Egyptian_Archers)
Machimoi Toxotai
(Egyptian Archers)

All men serve the Pharaoh to the limits of their ability, even humble bowmen.

175 389 389 9 165 5 15 18 7 6 22 1 20 25
2
120 Machimoi Hippeis
Cavalry / Melee Cavalry / (AOR_17_Egyptian_Cavalry)
Machimoi Hippeis
(Egyptian Cavalry)

These spear-armed cavalrymen fight in close combat in service of the Pharaoh.

120 1530 1530 30 9 25 43 10 20 35
3
300 Machimoi
Melee Infantry / Spear Infantry / (AOR_17_Egyptian_Levies)
Machimoi
(Egyptian Levies)

Levies are plentiful, and can stand in battle when properly commanded.

300 562 562 26 9 11 66 4 20 30
4
300 Kirslininkas
Melee Infantry / Melee Infantry / (Ger_Baltic_Light_Infantry)
Kirslininkas
(Baltic Light Axemen)

The western Balts know and use iron, and are wealthy from the amber trade. Thus, they are probably able to field a regular army in times of need. Armed with iron-tipped spears and battle axes, the Kirslininkas (Axemen) take part in the wars and battles of the northern lands.

300 463 463 30 11 11 65 1 20 45
5
300 Klumbokarlaz
Melee Infantry / Melee Infantry / (Ger_Lugii_Club_Warriors)
Klumbokarlaz
(Club Warriors)

The Klumbokarlaz are fierce and aggressive warriors, though often lacking in discipline, as their sense of honour and bravery makes them eager to get into the fray.

300 489 489 33 11 13 51 1 20 45
6
175 Nakwadaz
Missile Infantry / Missile Infantry / (Ger_Lugii_Heavy_Skirmishers)
Nakwadaz
(Eastern Germanic Medium Skirmishers)

These naked spearmen are the Germanic replica of the Gaisates, except that they use more crude weapons, the framea being too expensive and heavy to be carried by a skirmisher. However, they are still heavy skirmishers, relying on their speed to outflank the enemy, before launching their missiles in the hope of causing disarray within the enemy ranks. They fight nude or half-nude to preserve freedom of movement, and keep a framea for close combat if needed.

175 480 480 15 90 7 5 24 9 11 55 1 20 45
7
300 Koroi
Melee Infantry / Spear Infantry / (Ger_Lugii_Levy_Spears_early)
Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 346 346 21 9 10 65 1 20 45
8
300 Newjo Koroi
Melee Infantry / Spear Infantry / (Ger_Lugii_Levy_Spears_late)
Newjo Koroi
(Spear Levy)

This unit normally includes a large number of lightly-armed men, drafted every year from each district to serve as the common levy. They are friends, brothers, sons, fathers, nephews, and uncles: all bound by the ties of community and kinship. Protected only by a cloak, each man is equipped with a large oval shield made of planked wood and a single spear designed for short, sharp thrusts.

300 387 387 24 9 11 67 1 20 45
9
256 Gaizaharjoz
Melee Infantry / Hoplite/Pike Infantry / (Ger_Lugii_Pikemen)
Gaizaharjoz
(Eastern Germanic Pikemen)

Gaizaharjoz are very disciplined warriors who fight in a dense formation. They use a Germanic lance - the Speutan, a deadly and intimidating weapon with a very long spearhead. During their years of constant battle with hostile nations, they've developed new strategies for combat and defense, and learned early on to form an impenetrable burdahagon (shield-wall) to repel their attackers.

256 403 403 27 9 10 43 1 20 45
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