Home / Divide et Impera / Tarbelli (Hannibal at the Gates) / Buildings / Minor Settlement (Glassware) Buildings
Tarbelli (Hannibal at the Gates) Buildings
Minor Settlement (Glassware) Buildings
Minor Settlement (Glassware)
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Minor Settlement (Glassware) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Glassware) Level 1 Barbarian Hamlet (Glassware) From tiny acorns great oaks grow. |
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4 | 1500 |
102 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) 10 glasswares (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Glassware) Level 2 Barbarian Village (Glassware) The village is the heart of the people. |
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6 | 2100 |
-2 food (this_region) 153 wealth from manufacturing (industry) (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +4% research rate (this_faction) 25 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Glassware) Level 3 Barbarian Town (Glassware) Many hungry mouths are filled in a town. |
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10 | 3150 |
-4 food (this_region) 203 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +8% research rate (this_faction) 60 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Glassware) Level 4 Barbarian Pagus (Glassware) Riches grow when people work together. |
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16 | 5580 |
-6 food (this_region) 254 wealth from manufacturing (industry) (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +16% research rate (this_faction) 120 glasswares (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Tribute Collection Edict: +3% tax rate (this_province) Commercial Stimulation Edict: +3% wealth from all commerce buildings (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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