Safineis (Hannibal at the Gates) Ancient Capital Level 4
Fortified Roma
The Eternal City, fortified and prepared.Ancient Capital
Building Name Fortified Roma |
Level Name dei_main_city_ROME_4_fort |
Building Chain Ancient Capital |
Building Level 4 |
Create Time 16 |
Create Cost 14400 |
Require Resource Marble |
Effects
+8 artillery on walls (this_region)-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+8 artillery on walls (this_region)
Ostia: +350 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
Italian Horsemen
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
(GAR_Ita_Garrisoned_Horsemen)
Melee Cavalry
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry
(GAR_Ita_Town_Guard)
Spear Infantry
Ballista (Bastion)
(Rom_Ballista_Bastion)
Field Artillery
(Rom_Ballista_Bastion)
Field Artillery
Recruitable Units
No Recruitable Units
Disqus |
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