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HomeHome / Divide et Impera / Defensores Senatus (Hannibal at the Gates) / Buildings / Industrial Buildings
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Quarry Industrial Level 1
Quarry
Raw materials for the advancement and magnificence of Rome.
4 1350 150 wealth from manufacturing (industry) (this_building)
2 Stone Quarry Industrial Level 2
Stone Quarry
Materials for buildings and monuments to the glory of Rome!
6 2400 150 wealth from manufacturing (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
+5% wealth generated by slaves (this_province)
3 Trench Mine Industrial Level 2
Trench Mine
Surface mines to cut into hills and valley-sides.
6 1800 225 wealth from manufacturing (industry) (this_building)
+2% land unit recruitment cost (this_province)
4 Stone Cutter Industrial Level 3
Stone Cutter
Dressed stone, shaped and prepared for construction on site.
10 4650 -10% construction costs (regions_in_this_province)
400 wealth from manufacturing (industry) (this_building)
+10% wealth from industry (regions_in_this_province)
-4 public order(squalor) (this_province)
+10% wealth generated by slaves (this_province)
5 Shaft Mine Industrial Level 3
Shaft Mine
Galleries and shafts to access valuable mineral and metal deposits.
10 3450 500 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
+4% land unit recruitment cost (this_province)
6 Monumental Architect Industrial Level 4
Monumental Architect
Architects and artisans to oversee the grandest of designs.
16 8640 -15% construction costs (regions_in_this_province)
600 wealth from manufacturing (industry) (this_building)
+20% wealth from industry (regions_in_this_province)
-10 public order(squalor) (this_province)
+20% wealth generated by slaves (this_province)
7 Sluiced Mine Industrial Level 4
Sluiced Mine
Water flushed from tanks or reservoirs reveals rich ore veins.
16 8640 950 wealth from manufacturing (industry) (this_building)
-10 public order(squalor) (this_province)
+8% land unit recruitment cost (this_province)
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