Home / Divide et Impera / Latin Rebels (Hannibal at the Gates) / Buildings / Minor Settlement (Olive Oil) Buildings
Latin Rebels (Hannibal at the Gates) Buildings
Minor Settlement (Olive Oil) Buildings
Minor Settlement (Olive Oil)
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Minor Settlement (Olive Oil) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Olive Oil) Level 1 Roman Hamlet (Olive Oil) Communities thrive and grow on common ground and interests. |
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4 | 1500 |
1 food (this_region) 135 wealth from farming (agriculture) (this_building) +2% wealth from agriculture (all regions) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) 10 olive oil (this_building) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Olive Oil) Level 2 Roman Village (Olive Oil) Beyond the grandeur, the Roman world is one of villages, not great cities. |
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6 | 2100 |
2 food (this_region) 168 wealth from farming (agriculture) (this_building) +4% wealth from agriculture (all regions) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) 25 olive oil (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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3 |
Minor Settlement (Olive Oil) Level 3 Roman Small Town (Olive Oil) Small towns breed ambitious men. |
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10 | 2700 |
3 food (this_region) 203 wealth from farming (agriculture) (this_building) +6% wealth from agriculture (all regions) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 60 olive oil (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Olive Oil) Level 4 Roman Town (Olive Oil) Wherever there is a town, there is the Roman world. |
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16 | 4500 |
4 food (this_region) 237 wealth from farming (agriculture) (this_building) +7% wealth from agriculture (all regions) +3 growth per turn (this_province) -10 public order(squalor) (this_province) +1 army recruitment capacity (this_province) 120 olive oil (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Bread and Games Edict: +3% wealth generated by all commerce buildings (this_province) Tax Harvesting Edict: +3% tax rate (this_province) +10 line of sight across borders (this_region) +1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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