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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Trained Slaves) Buildings




Minor Settlement (Trained Slaves)

Eastern Hamlet (Trained Slaves)
Eastern Village (Trained Slaves)
Eastern Small Town (Trained Slaves)
Minor Settlement (Trained Slaves)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Trained Slaves) Minor Settlement (Trained Slaves) Level 1
Eastern Hamlet (Trained Slaves)
A small community founded for common goals and in shared beliefs.
4 1950 128 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
Reduces slave population decline (this_province)
+15% wealth generated by slaves (this_province)
-10% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 trained slaves (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Trained Slaves) Minor Settlement (Trained Slaves) Level 2
Eastern Village (Trained Slaves)
An established village, growing by hard toil and devout effort.
6 3450 -3 food (this_region)
168 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+30% wealth generated by slaves (this_province)
-20% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Trained Slaves) Minor Settlement (Trained Slaves) Level 3
Eastern Small Town (Trained Slaves)
A thriving community with trade to attract new settlers.
10 4650 -5 food (this_region)
212 wealth from local commerce (this_building)
+4 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+45% wealth generated by slaves (this_province)
-30% slave unrest (all provinces)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 trained slaves (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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