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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Purple Dye) Buildings




Minor Settlement (Purple Dye)

Eastern Hamlet
Eastern Village
Eastern Small Town
Eastern Town
Minor Settlement (Purple Dye)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet Minor Settlement (Purple Dye) Level 1
Eastern Hamlet
A small community founded for common goals and in shared beliefs.
4 1500 +2% wealth from all commerce (all regions)
45 wealth from local commerce (this_building)
112 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village Minor Settlement (Purple Dye) Level 2
Eastern Village
An established village, growing by hard toil and devout effort.
6 2400 -2 food (this_region)
+5% wealth from all commerce (all regions)
86 wealth from local commerce (this_building)
225 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town Minor Settlement (Purple Dye) Level 3
Eastern Small Town
A thriving community with trade to attract new settlers.
10 3600 -4 food (this_region)
+10% wealth from all commerce (all regions)
128 wealth from local commerce (this_building)
450 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town Minor Settlement (Purple Dye) Level 4
Eastern Town
A prosperous centre for trade and commerce full of opportunity for the right people.
16 7200 -8 food (this_region)
+20% wealth from all commerce (all regions)
170 wealth from local commerce (this_building)
900 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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