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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Olive Oil) Buildings




Minor Settlement (Olive Oil)

Eastern Hamlet (Olive Oil)
Eastern Village (Olive Oil)
Eastern Small Town (Olive Oil)
Eastern Town (Olive Oil)
Minor Settlement (Olive Oil)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Olive Oil) Minor Settlement (Olive Oil) Level 1
Eastern Hamlet (Olive Oil)
A small community founded for common goals and in shared beliefs.
4 1500 1 food (this_region)
135 wealth from farming (agriculture) (this_building)
+2% wealth from agriculture (all regions)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 olive oil (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Olive Oil) Minor Settlement (Olive Oil) Level 2
Eastern Village (Olive Oil)
An established village, growing by hard toil and devout effort.
6 2100 2 food (this_region)
168 wealth from farming (agriculture) (this_building)
+4% wealth from agriculture (all regions)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Olive Oil) Minor Settlement (Olive Oil) Level 3
Eastern Small Town (Olive Oil)
A thriving community with trade to attract new settlers.
10 3000 3 food (this_region)
203 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (all regions)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
60 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town (Olive Oil) Minor Settlement (Olive Oil) Level 4
Eastern Town (Olive Oil)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 4860 4 food (this_region)
237 wealth from farming (agriculture) (this_building)
+7% wealth from agriculture (all regions)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+3% wealth generated by all commerce buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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