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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Minor Settlement (Leather) Buildings




Minor Settlement (Leather)

Eastern Hamlet (Leather)
Eastern Village (Leather)
Eastern Small Town (Leather)
Eastern Town (Leather)
Minor Settlement (Leather)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Eastern Hamlet (Leather) Minor Settlement (Leather) Level 1
Eastern Hamlet (Leather)
A small community founded for common goals and in shared beliefs.
4 1500 135 wealth from manufacturing (industry) (this_building)
+2% wealth from manufacturing (industry) (all regions)
30 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
10 leather (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Eastern Village (Leather) Minor Settlement (Leather) Level 2
Eastern Village (Leather)
An established village, growing by hard toil and devout effort.
6 2100 -2 food (this_region)
170 wealth from manufacturing (industry) (this_building)
+4% wealth from manufacturing (industry) (all regions)
57 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
25 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Eastern Small Town (Leather) Minor Settlement (Leather) Level 3
Eastern Small Town (Leather)
A thriving community with trade to attract new settlers.
10 2850 -4 food (this_region)
203 wealth from manufacturing (industry) (this_building)
+6% wealth from manufacturing (industry) (all regions)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
+2 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
60 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Eastern Town (Leather) Minor Settlement (Leather) Level 4
Eastern Town (Leather)
A prosperous centre for trade and commerce full of opportunity for the right people.
16 4680 -6 food (this_region)
237 wealth from manufacturing (industry) (this_building)
+8% wealth from manufacturing (industry) (all regions)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+3 experience for new spies (this_province)
+1 army recruitment capacity (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Tax Harvesting Edict:
+3% tax rate (this_province)
Commercial Stimulation Edict:
+3% wealth from all commerce buildings (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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