Home / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Military (Equipment) Buildings
Military (Equipment) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Military (Equipment) Level 1 Quartermaster An army needs weapons as well as warm bodies. |
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4 | 1200 |
50 wealth from manufacturing (industry) (this_building) |
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2 |
Military (Equipment) Level 2 Craftmans' Quarters Cunning makes many things, both beautiful and dangerous. |
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6 | 3600 |
100 wealth from manufacturing (industry) (this_building) -8% provincial income (building upkeep) (regions_in_this_province) |
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3 |
Military (Equipment) Level 2 Range Any fool can throw. Practice means that the fool might hit home. |
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6 | 1800 | |||||
4 |
Military (Equipment) Level 2 Blacksmith The world is hammered into shape on many forges. |
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6 | 2100 | |||||
5 |
Military (Equipment) Level 3 Siege Workshop Cunning and forethought can breach enemy walls. |
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10 | 5100 |
75 wealth from manufacturing (industry) (this_building) -12% provincial income (building upkeep) (regions_in_this_province) |
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6 |
Military (Equipment) Level 3 Marksmen's Range Expertise comes only with diligent practice. |
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10 | 2400 | |||||
7 |
Military (Equipment) Level 3 Weaponsmith Battle is the test of quality. |
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10 | 3900 |
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