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Massyli (Hannibal at the Gates) Massyli (Hannibal at the Gates) Buildings

Military (Equipment) Buildings




Military (Equipment)

Quartermaster
Craftmans' Quarters
Siege Workshop
Military (Equipment)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Quartermaster Military (Equipment) Level 1
Quartermaster
An army needs weapons as well as warm bodies.
4 1200 50 wealth from manufacturing (industry) (this_building)
2 Craftmans' Quarters Military (Equipment) Level 2
Craftmans' Quarters
Cunning makes many things, both beautiful and dangerous.
6 3600 100 wealth from manufacturing (industry) (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
3 Range Military (Equipment) Level 2
Range
Any fool can throw. Practice means that the fool might hit home.
6 1800
4 Blacksmith Military (Equipment) Level 2
Blacksmith
The world is hammered into shape on many forges.
6 2100
5 Siege Workshop Military (Equipment) Level 3
Siege Workshop
Cunning and forethought can breach enemy walls.
10 5100 75 wealth from manufacturing (industry) (this_building)
-12% provincial income (building upkeep) (regions_in_this_province)
6 Marksmen's Range Military (Equipment) Level 3
Marksmen's Range
Expertise comes only with diligent practice.
10 2400
7 Weaponsmith Military (Equipment) Level 3
Weaponsmith
Battle is the test of quality.
10 3900
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