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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Harbour
Harbour Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Port Level 2

Harbour

Safe haven from pirates and storms, and a place to trade.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(rom_EASTERN_port_minor_1)
Port Level 0
Military Pier
Military Pier
(rom_EASTERN_port_military_minor_2)
Port Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Port Level 2
Fishing Port
Fishing Port
(rom_EASTERN_port_minor_food_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_minor_food_3)
Port Level 2
Harbour
Harbour
(rom_EASTERN_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_EASTERN_port_minor_trade_3)
Port Level 2
Harbour

Building Name

Harbour

Level Name

rom_EASTERN_port_minor_trade_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

3150

Effects

90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% Foreigner Population (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Qasatim Afrikanim
80 Raiding Hemiolia - Qasatim Afrikanim
80 Raiding Hemiolia - Qasatim Afrikanim
Raiding Hemiolia - Qasatim Afrikanim
(Eas_Raiding_Hemolia_Afr)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Dorkim Afrikanim
Light Ship / Melee Ship / (Eas_Assault_Bireme_Afr)
Assault Dieres - Dorkim Afrikanim
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(African Marines)

60 938 938 501 4 21 9 17 62 1 24 60
2
100 Pursuit Trihemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia_Afr)
Pursuit Trihemiolia - Qasatim Afrikanim
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

100 812 812 585 4 9 165 5 31 17 9 11 46 3 21 50
3
80 Raiding Hemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Raiding_Hemolia_Afr)
Raiding Hemiolia - Qasatim Afrikanim
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(African Archers)

80 688 688 402 4 9 165 5 31 17 9 11 46 3 21 50
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