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Military Pier Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Port Level 2

Military Pier

Where warships gather, and armies embark for conquest and spoils.

For most civilisations, military dominance has always included mastery of the sea. It was always far easier to move men and material by sea than march them overland. Suppressing pirates and protecting trade was merely an extra benefit. Construction of good military vessels was therefore vital, with all kinds of ships from patrol biremes to colossal battle quinqueremes needed for a balanced force. Mastery of the sea prevented invasions too, and could even be a tool of diplomacy. By the Apamea treaty in 188BC, Rome limited the power of the Seleucid Empire by dictating the number of warships the Seleucids were allowed. When Antiochus V Eupator broke the treaty, the Romans sent delegations to Syrian cities, charged with sinking the excess warships.

Port

Port
Port
(rom_EASTERN_port_1)
Port Level 0
Fishing Port
Fishing Port
(rom_EASTERN_port_food_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_food_3)
Port Level 2
Seafood Market
Seafood Market
(rom_EASTERN_port_food_4)
Port Level 3
Military Pier
Military Pier
(rom_EASTERN_port_military_2)
Port Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_3)
Port Level 2
Drydock
Drydock
(rom_EASTERN_port_military_4)
Port Level 3
Harbour
Harbour
(rom_EASTERN_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_EASTERN_port_trade_3)
Port Level 2
Seaside Market
Seaside Market
(rom_EASTERN_port_trade_4)
Port Level 3
Military Pier

Building Name

Military Pier

Level Name

rom_EASTERN_port_military_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

2250

Require Technology

Naval Manoeuvres
Naval Manoeuvres

Effects

105 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

100 Pursuit Trihemiolia - Qasatim Afrikanim
Pursuit Trihemiolia - Qasatim Afrikanim
(Eas_Pursuit_Hemolia_Afr)
Missile Ship
80 Raiding Hemiolia - Qasatim Afrikanim
80 Raiding Hemiolia - Qasatim Afrikanim
Raiding Hemiolia - Qasatim Afrikanim
(Eas_Raiding_Hemolia_Afr)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Dorkim Afrikanim
Light Ship / Melee Ship / (Eas_Assault_Bireme_Afr)
Assault Dieres - Dorkim Afrikanim
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(African Marines)

60 938 938 501 4 21 9 17 62 1 24 60
2
80 Trieres - Dorkim Afrikanim
Medium Ship / Melee Ship / (Eas_Assault_Trireme_Afr)
Trieres - Dorkim Afrikanim
A trireme is a 37 meter long oared warship (galley) with three decks of oars, developed from the bireme in the 5th century BCE. Popular with Carthaginian, Greek and Roman navies, this is the main warship of the classical age.

(African Marines)

80 1188 1188 758 4 21 9 17 62 1 24 60
3
100 Pursuit Trihemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia_Afr)
Pursuit Trihemiolia - Qasatim Afrikanim
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(African Archers)

100 812 812 585 4 9 165 5 31 17 9 11 46 3 21 50
4
80 Raiding Hemiolia - Qasatim Afrikanim
Light Ship / Missile Ship / (Eas_Raiding_Hemolia_Afr)
Raiding Hemiolia - Qasatim Afrikanim
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(African Archers)

80 688 688 402 4 9 165 5 31 17 9 11 46 3 21 50
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