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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Shabestan
Shabestan Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Industrial Level 3

Shabestan

An underground chamber, cooled by the flow of wind and water.

Windcatchers bring cooling breezes to the heart of a building, and can take a variety of forms. Typically, they consist of a capped tower with one open face directed towards the prevailing wind. This directs wind down the tower, providing natural airflow and therefore a cooling effect throughout the building. Some types have shutters on each side to take advantage of any gust or breeze. Underground shabestans use qanats to provide better cooling: a windcatcher opened whilst facing away from the wind creates low pressure to draw cool air up the tower from a water-cooled qanat below. In the ancient east, shabestans were often used to cool large communal spaces, but also for storage of goods and produce that needed to be kept cool. In contrast, the above ground yakhchals, large-domed evaporative coolers, were used purely for storage and could be kept cool enough for ice, even in the summer heat.

Industrial

Outskirts
Outskirts
(rom_EASTERN_outskirts_1)
Industrial Level 0
Adobe Maker
Adobe Maker
(rom_EASTERN_outskirts_industry_2)
Industrial Level 1
Adobe Drier
Adobe Drier
(rom_EASTERN_outskirts_industry_3)
Industrial Level 2
Adobe Kiln
Adobe Kiln
(rom_EASTERN_outskirts_industry_4)
Industrial Level 3
Windcatcher
Windcatcher
(rom_EASTERN_outskirts_sanitation_2)
Industrial Level 1
Shabestan
Shabestan
(rom_EASTERN_outskirts_sanitation_3)
Industrial Level 2
Yakhchal
Yakhchal
(rom_EASTERN_outskirts_sanitation_4)
Industrial Level 3
Qanat
Qanat
(rom_EASTERN_outskirts_water_2)
Industrial Level 1
Well
Well
(rom_EASTERN_outskirts_water_3)
Industrial Level 2
Fountain
Fountain
(rom_EASTERN_outskirts_water_4)
Industrial Level 3
Shabestan

Building Name

Shabestan

Level Name

rom_EASTERN_outskirts_sanitation_3

Building Chain

Industrial

Building Level

3

Create Time

10

Create Cost

3450

Require Resource

Lead
Lead

Require Technology

Canal & Dam System
Canal & Dam System

Effects

-3 food (this_region)
+4 public order per turn (sanitation) (this_province)
+8% unit replenishment (regions_in_this_province)
+1 siege hold-out time (this_region)
+0.3% Foreigner Population (this_building)
+0.7% 1st, 2nd and 3rd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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