Massyli (Hannibal at the Gates) Minor Settlement (Iron) Level 3
Eastern Trade Hub (Iron)
A thriving community with trade to attract new settlers.Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.
Minor Settlement (Iron)
Building Name Eastern Trade Hub (Iron) |
Level Name rom_EASTERN_city_minor_iron_3 |
Building Chain Minor Settlement (Iron) |
Building Level 3 |
Create Time 10 |
Create Cost 4425 |
Require Technology Qanat |
Effects
-4 food (this_region)507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
-6% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen) Dorkim Garamantim (Garamantine Spearmen) The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
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300 | 427 | 427 | 27 | 9 | 15 | 63 | 1 | 20 | 55 | |||||||||
2 |
Missile Infantry / Missile Infantry / (Afr_Maure_Slingers) Qala'im Maurim (Maure Slingers) Even the smallest pebble is dangerous in the right hands. |
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175 | 389 | 389 | 5 | 165 | 5 | 20 | 18 | 7 | 8 | 32 | 1 | 20 | 35 | |||||
3 |
Melee Infantry / Spear Infantry / (Num_Spear) Dorkim Numidim (Numidian Spearmen) No matter how reluctant, every spearman holds the line if he wants to live. |
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300 | 385 | 385 | 24 | 9 | 10 | 65 | 1 | 20 | 45 | |||||||||
4 |
Cavalry / Melee Cavalry / (Supply_Numidian) Baggage Train Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging. |
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60 | 600 | 600 | 6 | 9 | 1 | 22 | 2 | 20 | 20 |
Disqus |
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