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HomeHome / Divide et Impera / Massyli (Hannibal at the Gates) / Buildings / Eastern Trade Hub (Iron)
Eastern Trade Hub (Iron) Massyli (Hannibal at the Gates)Massyli (Hannibal at the Gates) Minor Settlement (Iron) Level 3

Eastern Trade Hub (Iron)

A thriving community with trade to attract new settlers.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Iron)

Eastern Hamlet (Iron)
Eastern Hamlet (Iron)
(rom_EASTERN_city_minor_iron_1)
Minor Settlement (Iron) Level 0
Eastern Village (Iron)
Eastern Village (Iron)
(rom_EASTERN_city_minor_iron_2)
Minor Settlement (Iron) Level 1
Eastern Trade Hub (Iron)
Eastern Trade Hub (Iron)
(rom_EASTERN_city_minor_iron_3)
Minor Settlement (Iron) Level 2
Eastern Town (Iron)
Eastern Town (Iron)
(rom_EASTERN_city_minor_iron_4)
Minor Settlement (Iron) Level 3
Eastern Trade Hub (Iron)

Building Name

Eastern Trade Hub (Iron)

Level Name

rom_EASTERN_city_minor_iron_3

Building Chain

Minor Settlement (Iron)

Building Level

3

Create Time

10

Create Cost

4425

Require Technology

Qanat
Qanat

Effects

-4 food (this_region)
507 wealth from manufacturing (industry) (this_building)
85 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-4 public order(squalor) (this_province)
-6% land unit recruitment cost (this_province)
+1 army recruitment capacity (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 African Villagers
200 African Villagers
African Villagers
(GAR_Afr_Armed_Villagers)
Melee Infantry
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
2
175 Qala'im Maurim
Missile Infantry / Missile Infantry / (Afr_Maure_Slingers)
Qala'im Maurim
(Maure Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
3
300 Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Spear)
Dorkim Numidim
(Numidian Spearmen)

No matter how reluctant, every spearman holds the line if he wants to live.

300 385 385 24 9 10 65 1 20 45
4
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Numidian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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