Minor Settlement (Wine) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Wine) Level 1
Hellenistic Hamlet (Wine)
Small communities thrive through shared endeavour.
|
4 |
1650 |
168 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
10 wine (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
|
|
|
2 |
|
Minor Settlement (Wine) Level 2
Hellenistic Village (Wine)
For most people, their village is the whole world.
|
6 |
2400 |
-2 food (this_region)
255 wealth from farming (agriculture) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
25 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
3 |
|
Minor Settlement (Wine) Level 3
Hellenistic Komai (Wine)
Successful villages attract trade and settlers, and grow as a result.
|
10 |
3600 |
-4 food (this_region)
338 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
60 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|
4 |
|
Minor Settlement (Wine) Level 4
Hellenistic Town (Wine)
For settlers and traders, towns are home to opportunities undreamt of in villages.
|
16 |
5940 |
-8 food (this_region)
423 wealth from farming (agriculture) (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+2 public order (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
|
|
|