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HomeHome / Divide et Impera / Masaesyli (Hannibal at the Gates) / Buildings / Eastern Town
Eastern Town Masaesyli (Hannibal at the Gates)Masaesyli (Hannibal at the Gates) Minor Settlement (Market) Level 4

Eastern Town

A prosperous centre for trade and commerce full of opportunity for the right people.

Small farming settlements were the backbone of ancient civilisations in the east, feeding the great cities such as Antioch and Seleucia. Situated to exploit good land, fishing, mining or quarrying, defence was often too expensive to be more than a secondary consideration. As the populations of the great cities increased, surplus food from these farming communities became essential. As small military garrisons were positioned to protect valuable resources and trade routes, there was a slow growth of many hamlets into towns, as people and trade passed.

Minor Settlement (Market)

Eastern Hamlet
Eastern Hamlet
(rom_EASTERN_city_minor_township_1)
Minor Settlement (Market) Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement (Market) Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement (Market) Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement (Market) Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement (Market) Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement (Market) Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement (Market) Level 3
Eastern Town

Building Name

Eastern Town

Level Name

rom_EASTERN_city_minor_township_4

Building Chain

Minor Settlement (Market)

Building Level

4

Create Time

16

Create Cost

6840

Require Resource

Gold

Require Technology

Improved Material Transportation
Improved Material Transportation

Effects

-6 food (this_region)
+16% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
113 wealth from local commerce (this_building)
+2 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Conscription Edict:
-4 unit recruitment capacity (this_province)
Tax Harvesting Edict:
+6% tax rate (this_province)
+10 line of sight across borders (this_region)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
120 African Horsemen
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
175 African Hunters
175 African Hunters
175 African Hunters
175 African Hunters
African Hunters
(GAR_Afr_Local_Hunters)
Missile Infantry
175 African Tribesmen
175 African Tribesmen
African Tribesmen
(GAR_Afr_Tribesmen)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Dorkim Garamantim
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen)
Dorkim Garamantim
(Garamantine Spearmen)

The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

300 427 427 27 9 15 63 1 20 55
2
175 Qala'im Maurim
Missile Infantry / Missile Infantry / (Afr_Maure_Slingers)
Qala'im Maurim
(Maure Slingers)

Even the smallest pebble is dangerous in the right hands.

175 389 389 5 165 5 20 18 7 8 32 1 20 35
3
300 Dorkim Numidim
Melee Infantry / Spear Infantry / (Num_Spear)
Dorkim Numidim
(Numidian Spearmen)

No matter how reluctant, every spearman holds the line if he wants to live.

300 385 385 24 9 10 65 1 20 45
4
60 Baggage Train
Cavalry / Melee Cavalry / (Supply_Numidian)
Baggage Train
Baggage trains, if attached to an army, grant additional supplies for a limited number of turns, varying for each campaign based on turns per year. A baggage train can supply armies even under harsh weather conditions, and is vital for prolonged military campaigns. Nomadic baggage trains gain additional global food supplies from foraging.
60 600 600 6 9 1 22 2 20 20
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