Masaesyli (Hannibal at the Gates) Ancient Capital Level 3
Fortified Roma (Occupied)
The Eternal City, fortified and prepared.Ancient Capital
Building Name Fortified Roma (Occupied) |
Level Name dei_main_city_ROME_3_fort |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6800 |
Require Technology Qanat |
Effects
+4 artillery on walls (this_region)-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
844 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+4 artillery on walls (this_region)
Ostia: +250 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
Provides Garrison Army
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Spear Infantry / (Afr_Garamantine_Spearmen) Dorkim Garamantim (Garamantine Spearmen) The Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment. |
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300 | 427 | 427 | 27 | 9 | 15 | 63 | 1 | 20 | 55 | |||||||||
2 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites) Kampanioi Hoplitai (Campanian Hoplites) These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit. |
|||||||||||||||||
200 | 848 | 848 | 27 | 9 | 11 | 65 | 10 | 20 | 50 | |||||||||
3 |
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies) Italici Milites (Italian Levies) Angry Italians with spears should never be dismissed lightly. |
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300 | 568 | 568 | 15 | 9 | 10 | 65 | 8 | 20 | 35 | |||||||||
4 |
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen) Ensiferi Italici (Italian Swordsmen) Never underestimate an Italian in battle: he will smile even as he guts you. |
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200 | 802 | 802 | 33 | 10 | 10 | 65 | 8 | 20 | 35 | |||||||||
5 |
Melee Infantry / Spear Infantry / (Num_Spear) Dorkim Numidim (Numidian Spearmen) No matter how reluctant, every spearman holds the line if he wants to live. |
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300 | 385 | 385 | 24 | 9 | 10 | 65 | 1 | 20 | 45 |
Disqus |
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